pub struct Game2PlayerRematches {
pub user_id: LegacyId,
}
Fields§
§user_id: LegacyId
Trait Implementations§
Source§impl BaseParser for Game2PlayerRematches
impl BaseParser for Game2PlayerRematches
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2PlayerRematches
impl Clone for Game2PlayerRematches
Source§fn clone(&self) -> Game2PlayerRematches
fn clone(&self) -> Game2PlayerRematches
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2PlayerRematches
impl Debug for Game2PlayerRematches
Source§impl Default for Game2PlayerRematches
impl Default for Game2PlayerRematches
Source§fn default() -> Game2PlayerRematches
fn default() -> Game2PlayerRematches
Returns the “default value” for a type. Read more
Source§impl PartialEq for Game2PlayerRematches
impl PartialEq for Game2PlayerRematches
impl StructuralPartialEq for Game2PlayerRematches
Auto Trait Implementations§
impl Freeze for Game2PlayerRematches
impl RefUnwindSafe for Game2PlayerRematches
impl Send for Game2PlayerRematches
impl Sync for Game2PlayerRematches
impl Unpin for Game2PlayerRematches
impl UnwindSafe for Game2PlayerRematches
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more