pub struct Game2GameStarted {
pub game_lobby_data: GameLobbyData,
}
Fields§
§game_lobby_data: GameLobbyData
Trait Implementations§
Source§impl BaseParser for Game2GameStarted
impl BaseParser for Game2GameStarted
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2GameStarted
impl Clone for Game2GameStarted
Source§fn clone(&self) -> Game2GameStarted
fn clone(&self) -> Game2GameStarted
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2GameStarted
impl Debug for Game2GameStarted
Source§impl Default for Game2GameStarted
impl Default for Game2GameStarted
Source§fn default() -> Game2GameStarted
fn default() -> Game2GameStarted
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2GameStarted
impl PacketVariable for Game2GameStarted
Source§impl PartialEq for Game2GameStarted
impl PartialEq for Game2GameStarted
impl StructuralPartialEq for Game2GameStarted
Auto Trait Implementations§
impl Freeze for Game2GameStarted
impl RefUnwindSafe for Game2GameStarted
impl Send for Game2GameStarted
impl Sync for Game2GameStarted
impl Unpin for Game2GameStarted
impl UnwindSafe for Game2GameStarted
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more