pub struct Game2GameRejoin {
pub room_before_game: LegacyId,
}
Fields§
§room_before_game: LegacyId
Trait Implementations§
Source§impl BaseParser for Game2GameRejoin
impl BaseParser for Game2GameRejoin
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2GameRejoin
impl Clone for Game2GameRejoin
Source§fn clone(&self) -> Game2GameRejoin
fn clone(&self) -> Game2GameRejoin
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2GameRejoin
impl Debug for Game2GameRejoin
Source§impl Default for Game2GameRejoin
impl Default for Game2GameRejoin
Source§fn default() -> Game2GameRejoin
fn default() -> Game2GameRejoin
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2GameRejoin
impl PacketVariable for Game2GameRejoin
Source§impl PartialEq for Game2GameRejoin
impl PartialEq for Game2GameRejoin
impl StructuralPartialEq for Game2GameRejoin
Auto Trait Implementations§
impl Freeze for Game2GameRejoin
impl RefUnwindSafe for Game2GameRejoin
impl Send for Game2GameRejoin
impl Sync for Game2GameRejoin
impl Unpin for Game2GameRejoin
impl UnwindSafe for Game2GameRejoin
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more