pub struct Game2GameDirectoryStatus {
pub status: i32,
pub block_length: i32,
pub games_played: i32,
pub free_games_left: i32,
}
Fields§
§status: i32
§block_length: i32
§games_played: i32
§free_games_left: i32
Trait Implementations§
Source§impl BaseParser for Game2GameDirectoryStatus
impl BaseParser for Game2GameDirectoryStatus
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2GameDirectoryStatus
impl Clone for Game2GameDirectoryStatus
Source§fn clone(&self) -> Game2GameDirectoryStatus
fn clone(&self) -> Game2GameDirectoryStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2GameDirectoryStatus
impl Debug for Game2GameDirectoryStatus
Source§impl Default for Game2GameDirectoryStatus
impl Default for Game2GameDirectoryStatus
Source§fn default() -> Game2GameDirectoryStatus
fn default() -> Game2GameDirectoryStatus
Returns the “default value” for a type. Read more
Source§impl PartialEq for Game2GameDirectoryStatus
impl PartialEq for Game2GameDirectoryStatus
impl StructuralPartialEq for Game2GameDirectoryStatus
Auto Trait Implementations§
impl Freeze for Game2GameDirectoryStatus
impl RefUnwindSafe for Game2GameDirectoryStatus
impl Send for Game2GameDirectoryStatus
impl Sync for Game2GameDirectoryStatus
impl Unpin for Game2GameDirectoryStatus
impl UnwindSafe for Game2GameDirectoryStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more