pub struct Game2GameChatFromPlayer {
pub user_id: LegacyId,
pub chat_message: String,
}
Fields§
§user_id: LegacyId
§chat_message: String
Trait Implementations§
Source§impl BaseParser for Game2GameChatFromPlayer
impl BaseParser for Game2GameChatFromPlayer
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2GameChatFromPlayer
impl Clone for Game2GameChatFromPlayer
Source§fn clone(&self) -> Game2GameChatFromPlayer
fn clone(&self) -> Game2GameChatFromPlayer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2GameChatFromPlayer
impl Debug for Game2GameChatFromPlayer
Source§impl Default for Game2GameChatFromPlayer
impl Default for Game2GameChatFromPlayer
Source§fn default() -> Game2GameChatFromPlayer
fn default() -> Game2GameChatFromPlayer
Returns the “default value” for a type. Read more
Source§impl PartialEq for Game2GameChatFromPlayer
impl PartialEq for Game2GameChatFromPlayer
impl StructuralPartialEq for Game2GameChatFromPlayer
Auto Trait Implementations§
impl Freeze for Game2GameChatFromPlayer
impl RefUnwindSafe for Game2GameChatFromPlayer
impl Send for Game2GameChatFromPlayer
impl Sync for Game2GameChatFromPlayer
impl Unpin for Game2GameChatFromPlayer
impl UnwindSafe for Game2GameChatFromPlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more