pub struct Game2FullGameStatus {
pub full_status: FullGameStatusData,
}
Fields§
§full_status: FullGameStatusData
Trait Implementations§
Source§impl BaseParser for Game2FullGameStatus
impl BaseParser for Game2FullGameStatus
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2FullGameStatus
impl Clone for Game2FullGameStatus
Source§fn clone(&self) -> Game2FullGameStatus
fn clone(&self) -> Game2FullGameStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2FullGameStatus
impl Debug for Game2FullGameStatus
Source§impl Default for Game2FullGameStatus
impl Default for Game2FullGameStatus
Source§fn default() -> Game2FullGameStatus
fn default() -> Game2FullGameStatus
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2FullGameStatus
impl PacketVariable for Game2FullGameStatus
Source§impl PartialEq for Game2FullGameStatus
impl PartialEq for Game2FullGameStatus
impl StructuralPartialEq for Game2FullGameStatus
Auto Trait Implementations§
impl Freeze for Game2FullGameStatus
impl RefUnwindSafe for Game2FullGameStatus
impl Send for Game2FullGameStatus
impl Sync for Game2FullGameStatus
impl Unpin for Game2FullGameStatus
impl UnwindSafe for Game2FullGameStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more