pub struct GuildEditData {Show 15 fields
pub owned_rooms: Vec<RoomEntryData>,
pub is_owner: bool,
pub group_id: LegacyId,
pub group_name: String,
pub group_desc: String,
pub base_room_id: LegacyId,
pub primary_color_id: i32,
pub secondary_color_id: i32,
pub guild_type: i32,
pub guild_rights_level: i32,
pub locked: bool,
pub url: String,
pub badge_settings: Vec<GuildBadgeSettings>,
pub badge_code: String,
pub membership_count: i32,
}
Fields§
§owned_rooms: Vec<RoomEntryData>
§is_owner: bool
§group_id: LegacyId
§group_name: String
§group_desc: String
§base_room_id: LegacyId
§primary_color_id: i32
§secondary_color_id: i32
§guild_type: i32
§guild_rights_level: i32
§locked: bool
§url: String
§badge_settings: Vec<GuildBadgeSettings>
§badge_code: String
§membership_count: i32
Trait Implementations§
Source§impl Clone for GuildEditData
impl Clone for GuildEditData
Source§fn clone(&self) -> GuildEditData
fn clone(&self) -> GuildEditData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GuildEditData
impl Debug for GuildEditData
Source§impl Default for GuildEditData
impl Default for GuildEditData
Source§fn default() -> GuildEditData
fn default() -> GuildEditData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for GuildEditData
impl PacketVariable for GuildEditData
Source§impl PartialEq for GuildEditData
impl PartialEq for GuildEditData
impl StructuralPartialEq for GuildEditData
Auto Trait Implementations§
impl Freeze for GuildEditData
impl RefUnwindSafe for GuildEditData
impl Send for GuildEditData
impl Sync for GuildEditData
impl Unpin for GuildEditData
impl UnwindSafe for GuildEditData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more