pub struct Game2PlayerData {
pub reference_id: LegacyId,
pub user_name: String,
pub figure_string: String,
pub gender: String,
pub team_id: i32,
}
Fields§
§reference_id: LegacyId
§user_name: String
§figure_string: String
§gender: String
§team_id: i32
Trait Implementations§
Source§impl Clone for Game2PlayerData
impl Clone for Game2PlayerData
Source§fn clone(&self) -> Game2PlayerData
fn clone(&self) -> Game2PlayerData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2PlayerData
impl Debug for Game2PlayerData
Source§impl Default for Game2PlayerData
impl Default for Game2PlayerData
Source§fn default() -> Game2PlayerData
fn default() -> Game2PlayerData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2PlayerData
impl PacketVariable for Game2PlayerData
Source§impl PartialEq for Game2PlayerData
impl PartialEq for Game2PlayerData
impl StructuralPartialEq for Game2PlayerData
Auto Trait Implementations§
impl Freeze for Game2PlayerData
impl RefUnwindSafe for Game2PlayerData
impl Send for Game2PlayerData
impl Sync for Game2PlayerData
impl Unpin for Game2PlayerData
impl UnwindSafe for Game2PlayerData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more