pub struct Game2GameResult {
pub is_death_match: bool,
pub result_type: i32,
pub winner_id: LegacyId,
}
Fields§
§is_death_match: bool
§result_type: i32
§winner_id: LegacyId
Trait Implementations§
Source§impl Clone for Game2GameResult
impl Clone for Game2GameResult
Source§fn clone(&self) -> Game2GameResult
fn clone(&self) -> Game2GameResult
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2GameResult
impl Debug for Game2GameResult
Source§impl Default for Game2GameResult
impl Default for Game2GameResult
Source§fn default() -> Game2GameResult
fn default() -> Game2GameResult
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2GameResult
impl PacketVariable for Game2GameResult
Source§impl PartialEq for Game2GameResult
impl PartialEq for Game2GameResult
impl StructuralPartialEq for Game2GameResult
Auto Trait Implementations§
impl Freeze for Game2GameResult
impl RefUnwindSafe for Game2GameResult
impl Send for Game2GameResult
impl Sync for Game2GameResult
impl Unpin for Game2GameResult
impl UnwindSafe for Game2GameResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more