pub struct FullGameStatusData {
pub _unused: i32,
pub remaining_time_seconds: i32,
pub duration_in_seconds: i32,
pub game_objects: GameObjectsData,
pub _unused2: i32,
pub number_of_teams: i32,
pub game_status: GameStatusData,
}
Fields§
§_unused: i32
§remaining_time_seconds: i32
§duration_in_seconds: i32
§game_objects: GameObjectsData
§_unused2: i32
§number_of_teams: i32
§game_status: GameStatusData
Trait Implementations§
Source§impl Clone for FullGameStatusData
impl Clone for FullGameStatusData
Source§fn clone(&self) -> FullGameStatusData
fn clone(&self) -> FullGameStatusData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for FullGameStatusData
impl Debug for FullGameStatusData
Source§impl Default for FullGameStatusData
impl Default for FullGameStatusData
Source§fn default() -> FullGameStatusData
fn default() -> FullGameStatusData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for FullGameStatusData
impl PacketVariable for FullGameStatusData
Source§impl PartialEq for FullGameStatusData
impl PartialEq for FullGameStatusData
impl StructuralPartialEq for FullGameStatusData
Auto Trait Implementations§
impl Freeze for FullGameStatusData
impl RefUnwindSafe for FullGameStatusData
impl Send for FullGameStatusData
impl Sync for FullGameStatusData
impl Unpin for FullGameStatusData
impl UnwindSafe for FullGameStatusData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more