pub struct AchievementResolutionData {
pub achievement_id: LegacyId,
pub level: i32,
pub badge_id: String,
pub required_level: i32,
pub state: i32,
}
Fields§
§achievement_id: LegacyId
§level: i32
§badge_id: String
§required_level: i32
§state: i32
Trait Implementations§
Source§impl Clone for AchievementResolutionData
impl Clone for AchievementResolutionData
Source§fn clone(&self) -> AchievementResolutionData
fn clone(&self) -> AchievementResolutionData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for AchievementResolutionData
impl Debug for AchievementResolutionData
Source§impl Default for AchievementResolutionData
impl Default for AchievementResolutionData
Source§fn default() -> AchievementResolutionData
fn default() -> AchievementResolutionData
Returns the “default value” for a type. Read more
impl StructuralPartialEq for AchievementResolutionData
Auto Trait Implementations§
impl Freeze for AchievementResolutionData
impl RefUnwindSafe for AchievementResolutionData
impl Send for AchievementResolutionData
impl Sync for AchievementResolutionData
impl Unpin for AchievementResolutionData
impl UnwindSafe for AchievementResolutionData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more