pub struct AchievementLevelUpData {
pub achievement_type: i32,
pub level: i32,
pub badge_id: i32,
pub badge_code: String,
pub points: i32,
pub level_reward_points: i32,
pub level_reward_point_type: i32,
pub bonus_points: i32,
pub achievement_id: i32,
pub removed_badge_code: String,
pub category: String,
pub show_dialog_to_user: bool,
}
Fields§
§achievement_type: i32
§level: i32
§badge_id: i32
§badge_code: String
§points: i32
§level_reward_points: i32
§level_reward_point_type: i32
§bonus_points: i32
§achievement_id: i32
§removed_badge_code: String
§category: String
§show_dialog_to_user: bool
Trait Implementations§
Source§impl Clone for AchievementLevelUpData
impl Clone for AchievementLevelUpData
Source§fn clone(&self) -> AchievementLevelUpData
fn clone(&self) -> AchievementLevelUpData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for AchievementLevelUpData
impl Debug for AchievementLevelUpData
Source§impl Default for AchievementLevelUpData
impl Default for AchievementLevelUpData
Source§fn default() -> AchievementLevelUpData
fn default() -> AchievementLevelUpData
Returns the “default value” for a type. Read more
Source§impl PartialEq for AchievementLevelUpData
impl PartialEq for AchievementLevelUpData
impl StructuralPartialEq for AchievementLevelUpData
Auto Trait Implementations§
impl Freeze for AchievementLevelUpData
impl RefUnwindSafe for AchievementLevelUpData
impl Send for AchievementLevelUpData
impl Sync for AchievementLevelUpData
impl Unpin for AchievementLevelUpData
impl UnwindSafe for AchievementLevelUpData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more