Enum SnowWarGameObjectData

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pub enum SnowWarGameObjectData {
    SnowballGameObjectData {
        id: i32,
        location_x_3d: i32,
        location_y_3d: i32,
        location_z_3d: i32,
        movement_direction_360: i32,
        trajectory: i32,
        time_to_live: i32,
        throwing_human: i32,
        parabola_offset: i32,
        planar_velocity: i32,
    },
    TreeGameObjectData {
        id: i32,
        location_x_3d: i32,
        location_y_3d: i32,
        direction: i32,
        height: i32,
        fuse_object_id: i32,
        max_hits: i32,
        hits: i32,
    },
    SnowballPileGameObjectData {
        id: i32,
        location_x_3d: i32,
        location_y_3d: i32,
        max_snow_balls: i32,
        snowball_count: i32,
        fuse_object_id: i32,
    },
    SnowballMachineGameObjectData {
        id: i32,
        location_x_3d: i32,
        location_y_3d: i32,
        direction: i32,
        max_snow_balls: i32,
        snowball_count: i32,
        fuse_object_id: i32,
    },
    HumanGameObjectData {
Show 22 fields id: i32, current_location_x: i32, current_location_y: i32, current_tile_x: i32, current_tile_y: i32, body_direction: i32, hit_points: i32, snow_ball_count: i32, is_bot: i32, activity_timer: i32, activity_state: i32, next_tile_x: i32, next_tile_y: i32, move_target_x: i32, move_target_y: i32, score: i32, team: i32, user_id: i32, name: String, mission: String, figure: String, sex: String,
}, }

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SnowballGameObjectData

Fields

§id: i32
§location_x_3d: i32
§location_y_3d: i32
§location_z_3d: i32
§movement_direction_360: i32
§trajectory: i32
§time_to_live: i32
§throwing_human: i32
§parabola_offset: i32
§planar_velocity: i32
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TreeGameObjectData

Fields

§id: i32
§location_x_3d: i32
§location_y_3d: i32
§direction: i32
§height: i32
§fuse_object_id: i32
§max_hits: i32
§hits: i32
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SnowballPileGameObjectData

Fields

§id: i32
§location_x_3d: i32
§location_y_3d: i32
§max_snow_balls: i32
§snowball_count: i32
§fuse_object_id: i32
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SnowballMachineGameObjectData

Fields

§id: i32
§location_x_3d: i32
§location_y_3d: i32
§direction: i32
§max_snow_balls: i32
§snowball_count: i32
§fuse_object_id: i32
§

HumanGameObjectData

Fields

§id: i32
§current_location_x: i32
§current_location_y: i32
§current_tile_x: i32
§current_tile_y: i32
§body_direction: i32
§hit_points: i32
§snow_ball_count: i32
§is_bot: i32
§activity_timer: i32
§activity_state: i32
§next_tile_x: i32
§next_tile_y: i32
§move_target_x: i32
§move_target_y: i32
§score: i32
§team: i32
§user_id: i32
§name: String
§mission: String
§figure: String

Trait Implementations§

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impl Clone for SnowWarGameObjectData

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fn clone(&self) -> SnowWarGameObjectData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SnowWarGameObjectData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PacketVariable for SnowWarGameObjectData

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fn from_packet(bytes: Vec<u8>) -> (Self, usize)
where Self: Sized,

Reads a variable from the beginning of the given bytes vector Read more
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fn to_packet(&self) -> Vec<u8>

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impl PartialEq for SnowWarGameObjectData

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fn eq(&self, other: &SnowWarGameObjectData) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SnowWarGameObjectData

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.