pub struct Game2PlayAgain {}
Trait Implementations§
Source§impl BaseParser for Game2PlayAgain
impl BaseParser for Game2PlayAgain
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2PlayAgain
impl Clone for Game2PlayAgain
Source§fn clone(&self) -> Game2PlayAgain
fn clone(&self) -> Game2PlayAgain
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2PlayAgain
impl Debug for Game2PlayAgain
Source§impl Default for Game2PlayAgain
impl Default for Game2PlayAgain
Source§fn default() -> Game2PlayAgain
fn default() -> Game2PlayAgain
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2PlayAgain
impl PacketVariable for Game2PlayAgain
Source§impl PartialEq for Game2PlayAgain
impl PartialEq for Game2PlayAgain
impl StructuralPartialEq for Game2PlayAgain
Auto Trait Implementations§
impl Freeze for Game2PlayAgain
impl RefUnwindSafe for Game2PlayAgain
impl Send for Game2PlayAgain
impl Sync for Game2PlayAgain
impl Unpin for Game2PlayAgain
impl UnwindSafe for Game2PlayAgain
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more