pub struct Game2LeaveGame {}
Trait Implementations§
Source§impl BaseParser for Game2LeaveGame
impl BaseParser for Game2LeaveGame
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2LeaveGame
impl Clone for Game2LeaveGame
Source§fn clone(&self) -> Game2LeaveGame
fn clone(&self) -> Game2LeaveGame
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2LeaveGame
impl Debug for Game2LeaveGame
Source§impl Default for Game2LeaveGame
impl Default for Game2LeaveGame
Source§fn default() -> Game2LeaveGame
fn default() -> Game2LeaveGame
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2LeaveGame
impl PacketVariable for Game2LeaveGame
Source§impl PartialEq for Game2LeaveGame
impl PartialEq for Game2LeaveGame
impl StructuralPartialEq for Game2LeaveGame
Auto Trait Implementations§
impl Freeze for Game2LeaveGame
impl RefUnwindSafe for Game2LeaveGame
impl Send for Game2LeaveGame
impl Sync for Game2LeaveGame
impl Unpin for Game2LeaveGame
impl UnwindSafe for Game2LeaveGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more