pub struct Game2ExitGame {
pub exit: bool,
}
Fields§
§exit: bool
Trait Implementations§
Source§impl BaseParser for Game2ExitGame
impl BaseParser for Game2ExitGame
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2ExitGame
impl Clone for Game2ExitGame
Source§fn clone(&self) -> Game2ExitGame
fn clone(&self) -> Game2ExitGame
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2ExitGame
impl Debug for Game2ExitGame
Source§impl Default for Game2ExitGame
impl Default for Game2ExitGame
Source§fn default() -> Game2ExitGame
fn default() -> Game2ExitGame
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2ExitGame
impl PacketVariable for Game2ExitGame
Source§impl PartialEq for Game2ExitGame
impl PartialEq for Game2ExitGame
impl StructuralPartialEq for Game2ExitGame
Auto Trait Implementations§
impl Freeze for Game2ExitGame
impl RefUnwindSafe for Game2ExitGame
impl Send for Game2ExitGame
impl Sync for Game2ExitGame
impl Unpin for Game2ExitGame
impl UnwindSafe for Game2ExitGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more