pub struct Game2CheckGameDirectoryStatus {}
Trait Implementations§
Source§impl BaseParser for Game2CheckGameDirectoryStatus
impl BaseParser for Game2CheckGameDirectoryStatus
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2CheckGameDirectoryStatus
impl Clone for Game2CheckGameDirectoryStatus
Source§fn clone(&self) -> Game2CheckGameDirectoryStatus
fn clone(&self) -> Game2CheckGameDirectoryStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for Game2CheckGameDirectoryStatus
impl Default for Game2CheckGameDirectoryStatus
Source§fn default() -> Game2CheckGameDirectoryStatus
fn default() -> Game2CheckGameDirectoryStatus
Returns the “default value” for a type. Read more
Source§impl PartialEq for Game2CheckGameDirectoryStatus
impl PartialEq for Game2CheckGameDirectoryStatus
Source§fn eq(&self, other: &Game2CheckGameDirectoryStatus) -> bool
fn eq(&self, other: &Game2CheckGameDirectoryStatus) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for Game2CheckGameDirectoryStatus
Auto Trait Implementations§
impl Freeze for Game2CheckGameDirectoryStatus
impl RefUnwindSafe for Game2CheckGameDirectoryStatus
impl Send for Game2CheckGameDirectoryStatus
impl Sync for Game2CheckGameDirectoryStatus
impl Unpin for Game2CheckGameDirectoryStatus
impl UnwindSafe for Game2CheckGameDirectoryStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more