pub struct GuildEditorData {
pub base_parts: Vec<BadgePartData>,
pub layer_parts: Vec<BadgePartData>,
pub badge_colors: Vec<GuildColorData>,
pub primary_colors: Vec<GuildColorData>,
pub secondary_colors: Vec<GuildColorData>,
}
Fields§
§base_parts: Vec<BadgePartData>
§layer_parts: Vec<BadgePartData>
§badge_colors: Vec<GuildColorData>
§primary_colors: Vec<GuildColorData>
§secondary_colors: Vec<GuildColorData>
Trait Implementations§
Source§impl BaseParser for GuildEditorData
impl BaseParser for GuildEditorData
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for GuildEditorData
impl Clone for GuildEditorData
Source§fn clone(&self) -> GuildEditorData
fn clone(&self) -> GuildEditorData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GuildEditorData
impl Debug for GuildEditorData
Source§impl Default for GuildEditorData
impl Default for GuildEditorData
Source§fn default() -> GuildEditorData
fn default() -> GuildEditorData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for GuildEditorData
impl PacketVariable for GuildEditorData
Source§impl PartialEq for GuildEditorData
impl PartialEq for GuildEditorData
impl StructuralPartialEq for GuildEditorData
Auto Trait Implementations§
impl Freeze for GuildEditorData
impl RefUnwindSafe for GuildEditorData
impl Send for GuildEditorData
impl Sync for GuildEditorData
impl Unpin for GuildEditorData
impl UnwindSafe for GuildEditorData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more