pub struct GamePlayerValue {
pub user_id: LegacyId,
pub value: i32,
}
Fields§
§user_id: LegacyId
§value: i32
Trait Implementations§
Source§impl BaseParser for GamePlayerValue
impl BaseParser for GamePlayerValue
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for GamePlayerValue
impl Clone for GamePlayerValue
Source§fn clone(&self) -> GamePlayerValue
fn clone(&self) -> GamePlayerValue
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamePlayerValue
impl Debug for GamePlayerValue
Source§impl Default for GamePlayerValue
impl Default for GamePlayerValue
Source§fn default() -> GamePlayerValue
fn default() -> GamePlayerValue
Returns the “default value” for a type. Read more
Source§impl PacketVariable for GamePlayerValue
impl PacketVariable for GamePlayerValue
Source§impl PartialEq for GamePlayerValue
impl PartialEq for GamePlayerValue
impl StructuralPartialEq for GamePlayerValue
Auto Trait Implementations§
impl Freeze for GamePlayerValue
impl RefUnwindSafe for GamePlayerValue
impl Send for GamePlayerValue
impl Sync for GamePlayerValue
impl Unpin for GamePlayerValue
impl UnwindSafe for GamePlayerValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more