Struct g_rust::extension::parsers::subparsers::GameLevelData
source · pub struct GameLevelData {
pub width: i32,
pub height: i32,
pub height_map: String,
pub fuse_objects: Vec<FuseObjectData>,
}
Fields§
§width: i32
§height: i32
§height_map: String
§fuse_objects: Vec<FuseObjectData>
Trait Implementations§
source§impl Clone for GameLevelData
impl Clone for GameLevelData
source§fn clone(&self) -> GameLevelData
fn clone(&self) -> GameLevelData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameLevelData
impl Debug for GameLevelData
source§impl Default for GameLevelData
impl Default for GameLevelData
source§fn default() -> GameLevelData
fn default() -> GameLevelData
Returns the “default value” for a type. Read more
source§impl PacketVariable for GameLevelData
impl PacketVariable for GameLevelData
source§impl PartialEq<GameLevelData> for GameLevelData
impl PartialEq<GameLevelData> for GameLevelData
source§fn eq(&self, other: &GameLevelData) -> bool
fn eq(&self, other: &GameLevelData) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for GameLevelData
Auto Trait Implementations§
impl RefUnwindSafe for GameLevelData
impl Send for GameLevelData
impl Sync for GameLevelData
impl Unpin for GameLevelData
impl UnwindSafe for GameLevelData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more