pub struct YouArePlayingGame {
pub is_playing: bool,
}
Fields§
§is_playing: bool
Trait Implementations§
source§impl BaseParser for YouArePlayingGame
impl BaseParser for YouArePlayingGame
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
source§impl Clone for YouArePlayingGame
impl Clone for YouArePlayingGame
source§fn clone(&self) -> YouArePlayingGame
fn clone(&self) -> YouArePlayingGame
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for YouArePlayingGame
impl Debug for YouArePlayingGame
source§impl Default for YouArePlayingGame
impl Default for YouArePlayingGame
source§fn default() -> YouArePlayingGame
fn default() -> YouArePlayingGame
Returns the “default value” for a type. Read more
source§impl PacketVariable for YouArePlayingGame
impl PacketVariable for YouArePlayingGame
source§impl PartialEq<YouArePlayingGame> for YouArePlayingGame
impl PartialEq<YouArePlayingGame> for YouArePlayingGame
source§fn eq(&self, other: &YouArePlayingGame) -> bool
fn eq(&self, other: &YouArePlayingGame) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for YouArePlayingGame
Auto Trait Implementations§
impl RefUnwindSafe for YouArePlayingGame
impl Send for YouArePlayingGame
impl Sync for YouArePlayingGame
impl Unpin for YouArePlayingGame
impl UnwindSafe for YouArePlayingGame
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more