Struct g_rust::extension::parsers::subparsers::Game2GameResult
source · pub struct Game2GameResult {
pub is_death_match: bool,
pub result_type: i32,
pub winner_id: LegacyId,
}
Fields§
§is_death_match: bool
§result_type: i32
§winner_id: LegacyId
Trait Implementations§
source§impl Clone for Game2GameResult
impl Clone for Game2GameResult
source§fn clone(&self) -> Game2GameResult
fn clone(&self) -> Game2GameResult
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for Game2GameResult
impl Debug for Game2GameResult
source§impl Default for Game2GameResult
impl Default for Game2GameResult
source§fn default() -> Game2GameResult
fn default() -> Game2GameResult
Returns the “default value” for a type. Read more
source§impl PacketVariable for Game2GameResult
impl PacketVariable for Game2GameResult
source§impl PartialEq<Game2GameResult> for Game2GameResult
impl PartialEq<Game2GameResult> for Game2GameResult
source§fn eq(&self, other: &Game2GameResult) -> bool
fn eq(&self, other: &Game2GameResult) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for Game2GameResult
Auto Trait Implementations§
impl RefUnwindSafe for Game2GameResult
impl Send for Game2GameResult
impl Sync for Game2GameResult
impl Unpin for Game2GameResult
impl UnwindSafe for Game2GameResult
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more