pub struct GamePlayerValue {
pub user_id: LegacyId,
pub value: i32,
}
Fields§
§user_id: LegacyId
§value: i32
Trait Implementations§
source§impl BaseParser for GamePlayerValue
impl BaseParser for GamePlayerValue
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
source§impl Clone for GamePlayerValue
impl Clone for GamePlayerValue
source§fn clone(&self) -> GamePlayerValue
fn clone(&self) -> GamePlayerValue
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamePlayerValue
impl Debug for GamePlayerValue
source§impl Default for GamePlayerValue
impl Default for GamePlayerValue
source§fn default() -> GamePlayerValue
fn default() -> GamePlayerValue
Returns the “default value” for a type. Read more
source§impl PacketVariable for GamePlayerValue
impl PacketVariable for GamePlayerValue
source§impl PartialEq<GamePlayerValue> for GamePlayerValue
impl PartialEq<GamePlayerValue> for GamePlayerValue
source§fn eq(&self, other: &GamePlayerValue) -> bool
fn eq(&self, other: &GamePlayerValue) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for GamePlayerValue
Auto Trait Implementations§
impl RefUnwindSafe for GamePlayerValue
impl Send for GamePlayerValue
impl Sync for GamePlayerValue
impl Unpin for GamePlayerValue
impl UnwindSafe for GamePlayerValue
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more