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RevertWidgetPropertyCommand

Struct RevertWidgetPropertyCommand 

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pub struct RevertWidgetPropertyCommand { /* private fields */ }

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impl CommandTrait for RevertWidgetPropertyCommand

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fn name(&mut self, _context: &dyn CommandContext) -> String

The name that the user should see in the command stack.
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fn execute(&mut self, context: &mut dyn CommandContext)

Perform the operation that this object represents. This happens when the object is first added to the command stack, and when the object is redone after being undone.
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fn revert(&mut self, context: &mut dyn CommandContext)

Undo the consequences of calling CommandTrait::execute.
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fn is_significant(&self) -> bool

Returns true if the command does significant actions, that should be saved into a file (pretty much any command that changes some scene data is significant). Otherwise, returns false (for example, selection change is insignificant, because this command does not really modify anything in the scene, only editor’s runtime data).
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fn finalize(&mut self, _: &mut dyn CommandContext)

This object is leaving the command stack, so it will never be executed or reverted again.
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impl Debug for RevertWidgetPropertyCommand

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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