pub struct SurfaceDataPreview;Trait Implementations§
Source§impl AssetPreviewGenerator for SurfaceDataPreview
impl AssetPreviewGenerator for SurfaceDataPreview
Source§fn generate_scene(
&mut self,
resource: &UntypedResource,
_resource_manager: &ResourceManager,
scene: &mut Scene,
_preview_camera: Handle<Camera>,
) -> Handle<Node>
fn generate_scene( &mut self, resource: &UntypedResource, _resource_manager: &ResourceManager, scene: &mut Scene, _preview_camera: Handle<Camera>, ) -> Handle<Node>
Generates a scene, that will be used in the asset browser. Not all assets could provide
sensible scene for themselves, in this case this method should return
Handle::NONE.Source§fn generate_preview(
&mut self,
resource: &UntypedResource,
engine: &mut Engine,
) -> Option<AssetPreviewTexture>
fn generate_preview( &mut self, resource: &UntypedResource, engine: &mut Engine, ) -> Option<AssetPreviewTexture>
Generates a preview image for an asset. For example, in case of prefabs, it will be the
entire prefab content rendered to an image. In case of sounds it will be its waveform, and
so on.
Source§fn simple_icon(
&self,
_resource: &UntypedResource,
_resource_manager: &ResourceManager,
) -> Option<TextureResource>
fn simple_icon( &self, _resource: &UntypedResource, _resource_manager: &ResourceManager, ) -> Option<TextureResource>
Returns simplified icon for assets, usually it is just a picture.
Auto Trait Implementations§
impl Freeze for SurfaceDataPreview
impl RefUnwindSafe for SurfaceDataPreview
impl Send for SurfaceDataPreview
impl Sync for SurfaceDataPreview
impl Unpin for SurfaceDataPreview
impl UnsafeUnpin for SurfaceDataPreview
impl UnwindSafe for SurfaceDataPreview
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