pub struct StartupData {
pub working_directory: PathBuf,
pub scenes: Vec<PathBuf>,
}Fields§
§working_directory: PathBufWorking directory that should be set when starting the editor. If it is empty, then current working directory won’t be changed.
scenes: Vec<PathBuf>A scene to load at the editor start. If it is empty, no scene will be loaded.
Auto Trait Implementations§
impl Freeze for StartupData
impl RefUnwindSafe for StartupData
impl Send for StartupData
impl Sync for StartupData
impl Unpin for StartupData
impl UnwindSafe for StartupData
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