Struct fyroxed_base::overlay::OverlayRenderPass
source · pub struct OverlayRenderPass {
pub pictogram_size: f32,
/* private fields */
}Fields§
§pictogram_size: f32Implementations§
source§impl OverlayRenderPass
impl OverlayRenderPass
pub fn new(state: &mut PipelineState) -> Rc<RefCell<Self>>
Trait Implementations§
source§impl SceneRenderPass for OverlayRenderPass
impl SceneRenderPass for OverlayRenderPass
source§fn on_hdr_render(
&mut self,
ctx: SceneRenderPassContext<'_, '_>
) -> Result<RenderPassStatistics, FrameworkError>
fn on_hdr_render( &mut self, ctx: SceneRenderPassContext<'_, '_> ) -> Result<RenderPassStatistics, FrameworkError>
Renders scene into high dynamic range target. It will be called for each scene
registered in the engine, but you are able to filter out scene by its handle.
source§fn on_ldr_render(
&mut self,
_ctx: SceneRenderPassContext<'_, '_>
) -> Result<RenderPassStatistics, FrameworkError>
fn on_ldr_render( &mut self, _ctx: SceneRenderPassContext<'_, '_> ) -> Result<RenderPassStatistics, FrameworkError>
Renders scene into low dynamic range target. It will be called for each scene
registered in the engine, but you are able to filter out scene by its handle.
Auto Trait Implementations§
impl !RefUnwindSafe for OverlayRenderPass
impl !Send for OverlayRenderPass
impl !Sync for OverlayRenderPass
impl Unpin for OverlayRenderPass
impl !UnwindSafe for OverlayRenderPass
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T: 'static,
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