pub struct NodeHandleMap { /* private fields */ }
Expand description

A OriginalHandle -> CopyHandle map. It is used to map handles to nodes after copying.

Scene nodes have lots of cross references, the simplest cross reference is a handle to parent node, and a set of handles to children nodes. Skinned meshes also store handles to scenes nodes that serve as bones. When you copy a node, you need handles of the copy to point to respective copies. This map allows you to do this.

Mapping could fail if you do a partial copy of some hierarchy that does not have respective copies of nodes that must be remapped. For example you can copy just a skinned mesh, but not its bones - in this case mapping will fail, but you still can use old handles even it does not make any sense.

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impl NodeHandleMap

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pub fn map(&self, handle: &mut Handle<Node>) -> &Self

Maps a handle to a handle of its origin, or sets it to Handle::NONE if there is no such node. It should be used when you are sure that respective origin exists.

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pub fn map_slice<T>(&self, handles: &mut [T]) -> &Selfwhere T: Deref<Target = Handle<Node>> + DerefMut,

Maps each handle in the slice to a handle of its origin, or sets it to Handle::NONE if there is no such node. It should be used when you are sure that respective origin exists.

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pub fn try_map(&self, handle: &mut Handle<Node>) -> bool

Tries to map a handle to a handle of its origin. If it exists, the method returns true or false otherwise. It should be used when you not sure that respective origin exists.

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pub fn try_map_slice<T>(&self, handles: &mut [T]) -> boolwhere T: Deref<Target = Handle<Node>> + DerefMut,

Tries to map each handle in the slice to a handle of its origin. If it exists, the method returns true or false otherwise. It should be used when you not sure that respective origin exists.

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pub fn try_map_silent( &self, inheritable_handle: &mut InheritableVariable<Handle<Node>> ) -> bool

Tries to silently map (without setting modified flag) a templated handle to a handle of its origin. If it exists, the method returns true or false otherwise. It should be used when you not sure that respective origin exists.

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pub fn inner(&self) -> &FxHashMap<Handle<Node>, Handle<Node>>

Returns a shared reference to inner map.

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pub fn into_inner(self) -> FxHashMap<Handle<Node>, Handle<Node>>

Returns inner map.

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pub fn remap_handles(&self, node: &mut Node)

Tries to remap handles to nodes in a given entity using reflection. It finds all supported fields recursively (Handle<Node>, Vec<Handle<Node>>, InheritableVariable<Handle<Node>>, InheritableVariable<Vec<Handle<Node>>>) and automatically maps old handles to new.

Trait Implementations§

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impl Clone for NodeHandleMap

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fn clone(&self) -> NodeHandleMap

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for NodeHandleMap

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fn default() -> NodeHandleMap

Returns the “default value” for a type. Read more

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