pub enum ResourceState {
    Pending {
        path: PathBuf,
        wakers: Vec<Waker>,
        type_uuid: Uuid,
    },
    LoadError {
        path: PathBuf,
        error: Option<Arc<dyn ResourceLoadError>>,
        type_uuid: Uuid,
    },
    Ok(Box<dyn ResourceData>),
}
Expand description

Resource could be in three possible states:

  1. Pending - it is loading.
  2. LoadError - an error has occurred during the load.
  3. Ok - resource is fully loaded and ready to use.

Why it is so complex? Short answer: asynchronous loading. Long answer: when you loading a scene you expect it to be loaded as fast as possible, use all available power of the CPU. To achieve that each resource ideally should be loaded on separate core of the CPU, but since this is asynchronous, we must have the ability to track the state of the resource.

Variants§

§

Pending

Fields

§path: PathBuf

A path to load resource from.

§wakers: Vec<Waker>

List of wakers to wake future when resource is fully loaded.

§type_uuid: Uuid

Unique type id of the resource.

Resource is loading from external resource or in the queue to load.

§

LoadError

Fields

§path: PathBuf

A path at which it was impossible to load the resource.

§error: Option<Arc<dyn ResourceLoadError>>

An error. This wrapped in Option only to be Default_ed.

§type_uuid: Uuid

Unique type id of the resource.

An error has occurred during the load.

§

Ok(Box<dyn ResourceData>)

Actual resource data when it is fully loaded.

Implementations§

source§

impl ResourceState

source

pub fn new_pending(path: PathBuf, type_uuid: Uuid) -> ResourceState

Creates new resource in pending state.

source

pub fn new_load_error( path: PathBuf, error: Option<Arc<dyn ResourceLoadError>>, type_uuid: Uuid ) -> ResourceState

Creates new resource in error state.

source

pub fn new_ok<T>(data: T) -> ResourceStatewhere T: ResourceData,

Creates new resource in ok (resource with data) state.

source

pub fn is_loading(&self) -> bool

Checks whether the resource is still loading or not.

source

pub fn switch_to_pending_state(&mut self)

Switches the internal state of the resource to ResourceState::Pending.

source

pub fn type_uuid(&self) -> Uuid

Returns unique type id of the resource.

source

pub fn path(&self) -> Cow<'_, Path>

Returns a path to the resource source.

source

pub fn commit(&mut self, state: ResourceState)

Changes ResourceState::Pending state to ResourceState::Ok(data) with given data. Additionally it wakes all futures.

source

pub fn commit_ok<T>(&mut self, data: T)where T: ResourceData,

Changes internal state to ResourceState::Ok

source

pub fn commit_error<E>(&mut self, path: PathBuf, error: E)where E: ResourceLoadError,

Changes internal state to ResourceState::LoadError.

Trait Implementations§

source§

impl Debug for ResourceState

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Default for ResourceState

source§

fn default() -> ResourceState

Returns the “default value” for a type. Read more
source§

impl Drop for ResourceState

source§

fn drop(&mut self)

Executes the destructor for this type. Read more
source§

impl Visit for ResourceState

source§

fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast for Twhere T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> FieldValue for Twhere T: 'static,

source§

fn as_any(&self) -> &(dyn Any + 'static)

Casts self to a &dyn Any
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> ScriptMessagePayload for Twhere T: 'static + Send,

source§

fn as_any_ref(&self) -> &(dyn Any + 'static)

Returns self as &dyn Any
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns self as &dyn Any
§

impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more