Enum fyrox_ui::vector_image::Primitive
source · pub enum Primitive {
Triangle {
points: [Vector2<f32>; 3],
},
Line {
begin: Vector2<f32>,
end: Vector2<f32>,
thickness: f32,
},
Circle {
center: Vector2<f32>,
radius: f32,
segments: usize,
},
Rectangle {
rect: Rect<f32>,
thickness: f32,
},
RectangleFilled {
rect: Rect<f32>,
},
}Expand description
Primitive is a simplest shape, that consists of one or multiple lines of the same thickness.
Variants§
Triangle
Solid triangle primitive.
Line
Fields
A line of fixed thickness between two points.
Circle
Fields
Solid circle primitive.
Rectangle
Fields
Wireframe rectangle primitive.
RectangleFilled
Solid rectangle primitive.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Primitive
impl Send for Primitive
impl Sync for Primitive
impl Unpin for Primitive
impl UnwindSafe for Primitive
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere T: 'static,
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.