pub enum OsEvent {
MouseInput {
button: MouseButton,
state: ButtonState,
},
CursorMoved {
position: Vector2<f32>,
},
KeyboardInput {
button: KeyCode,
state: ButtonState,
},
Character(char),
KeyboardModifiers(KeyboardModifiers),
MouseWheel(f32, f32),
}
Variants§
MouseInput
CursorMoved
KeyboardInput
Character(char)
KeyboardModifiers(KeyboardModifiers)
MouseWheel(f32, f32)
Auto Trait Implementations§
impl RefUnwindSafe for OsEvent
impl Send for OsEvent
impl Sync for OsEvent
impl Unpin for OsEvent
impl UnwindSafe for OsEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere T: 'static,
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.