pub enum WidgetMessage {
Show 46 variants MouseDown { pos: Vector2<f32>, button: MouseButton, }, MouseUp { pos: Vector2<f32>, button: MouseButton, }, MouseMove { pos: Vector2<f32>, state: MouseState, }, MouseWheel { pos: Vector2<f32>, amount: f32, }, MouseLeave, MouseEnter, Text(char), KeyDown(KeyCode), KeyUp(KeyCode), Focus, Unfocus, DragStarted(Handle<UiNode>), DragOver(Handle<UiNode>), Drop(Handle<UiNode>), Topmost, Lowermost, Unlink, Remove, LinkWith(Handle<UiNode>), LinkWithReverse(Handle<UiNode>), Background(Brush), Foreground(Brush), Name(String), Width(f32), Height(f32), VerticalAlignment(VerticalAlignment), HorizontalAlignment(HorizontalAlignment), MaxSize(Vector2<f32>), MinSize(Vector2<f32>), Row(usize), Column(usize), Margin(Thickness), HitTestVisibility(bool), Visibility(bool), ZIndex(usize), DesiredPosition(Vector2<f32>), Enabled(bool), Center, AdjustPositionToFit, Cursor(Option<CursorIcon>), Opacity(Option<f32>), LayoutTransform(Matrix3<f32>), RenderTransform(Matrix3<f32>), DoubleClick { button: MouseButton, }, ContextMenu(Option<RcUiNodeHandle>), Tooltip(Option<RcUiNodeHandle>),
}
Expand description

A set of messages for any kind of widgets (including user controls). These messages provides basic communication elements of the UI library.

Variants§

§

MouseDown

Fields

§pos: Vector2<f32>

Position of cursor.

§button: MouseButton

A button that was pressed.

Initiated when user clicks on a widget’s geometry.

Direction: From UI.

§

MouseUp

Fields

§pos: Vector2<f32>

Position of cursor.

§button: MouseButton

A button that was released.

Initiated when user releases mouse button while cursor is over widget’s geometry.

Direction: From UI.

§

MouseMove

Fields

§pos: Vector2<f32>

New position of cursor in screen coordinates.

§state: MouseState

State of mouse buttons.

Initiated when user moves cursor over widget’s geometry.

Direction: From/To UI.

§

MouseWheel

Fields

§pos: Vector2<f32>

Position of cursor.

§amount: f32

Amount of lines per mouse wheel turn.

Initiated when user scrolls mouse wheel while cursor is over widget’s geometry.

Direction: From/To UI.

§

MouseLeave

Initiated when cursor leaves geometry of a widget.

Direction: From UI.

§

MouseEnter

Initiated when cursor enters geometry of a widget.

Direction: From UI.

§

Text(char)

Initiated when widget is in focus and user types something on a keyboard.

Direction: From/To UI.

§

KeyDown(KeyCode)

Initiated when widget is in focus and user presses a button on a keyboard.

Direction: From UI.

§

KeyUp(KeyCode)

Initiated when widget is in focus and user releases a button on a keyboard.

Direction: From UI.

§

Focus

Initiated when widget received focus (when direction is MessageDirection::FromWidget). In most cases focus is received by clicking on widget. You can request focus explicitly by sending this message to a widget with MessageDirection::ToWidget

Direction: From UI/To UI.

§

Unfocus

Initiated when widget has lost its focus (when direction is MessageDirection::FromWidget). Can be used to removed focus from widget if sent with MessageDirection::ToWidget

Direction: From UI/To UI.

§

DragStarted(Handle<UiNode>)

Initiated when dragging of a widget has started.

Direction: From UI.

§

DragOver(Handle<UiNode>)

Initiated when user drags a widget over some other widget.

Direction: From UI.

§

Drop(Handle<UiNode>)

Initiated when user drops a widget onto some other widget.

Direction: From UI.

§

Topmost

A request to make widget topmost. Widget can be made topmost only in the same hierarchy level only!

Direction: From/To UI.

§

Lowermost

A request to make widget lowermost. Widget can be made lowermost only in the same hierarchy level only!

Direction: From/To UI.

A request to detach widget from its current parent and attach to root canvas.

Direction: From/To UI.

§

Remove

A request to delete widget with all its children widgets. All handles to a node and its children will be invalid after processing such message!

Direction: From/To UI.

§

LinkWith(Handle<UiNode>)

A request to link initiator with specified widget.

Direction: From/To UI.

§

LinkWithReverse(Handle<UiNode>)

A request to link initiator with specified widget and put it in front of children list.

Direction: From/To UI.

§

Background(Brush)

A request to change background brush of a widget. Background brushes are used to fill volume of widgets.

Direction: From/To UI

§

Foreground(Brush)

A request to change foreground brush of a widget. Foreground brushes are used for text, borders and so on.

Direction: From/To UI

§

Name(String)

A request to change name of a widget. Name is given to widget mostly for debugging purposes.

Direction: From/To UI

§

Width(f32)

A request to set width of a widget. In most cases there is no need to explicitly set width of a widget, because fyrox-ui uses automatic layout engine which will correctly calculate desired width of a widget.

Direction: From/To UI

§

Height(f32)

A request to set height of a widget. In most cases there is no need to explicitly set height of a widget, because fyrox-ui uses automatic layout engine which will correctly calculate desired height of a widget.

Direction: From/To UI

§

VerticalAlignment(VerticalAlignment)

A request to set vertical alignment of a widget. Vertical alignment tells where to put widget in the parent widget’s bounds in vertical direction.

Direction: From/To UI

§

HorizontalAlignment(HorizontalAlignment)

A request to set horizontal alignment of a widget. Horizontal alignment tells where to put widget in the parent widget’s bounds in horizontal direction.

Direction: From/To UI

§

MaxSize(Vector2<f32>)

A request to set maximum size of widget. Maximum size restricts size of a widget during layout pass. For example you can set maximum size to a button which was placed into a grid’s cell, if maximum size wouldn’t be set, button would be stretched to fill entire cell.

Direction: From/To UI

§

MinSize(Vector2<f32>)

A request to set minimum size of widget. Minimum size restricts size of a widget during layout pass. For example you can set minimum size to a button which was placed into a grid’s cell, if minimum size wouldn’t be set, button would be compressed to fill entire cell.

Direction: From/To UI

§

Row(usize)

A request to set row number of a grid to which widget should belong to.

Direction: From/To UI

Notes

This is bad API and it should be changed in future. Grid should have explicit list of pairs (row, child) instead of this indirect attachment.

§

Column(usize)

A request to set column number of a grid to which widget should belong to.

Direction: From/To UI

Notes

This is bad API and it should be changed in future. Grid should have explicit list of pairs (column, child) instead of this indirect attachment.

§

Margin(Thickness)

A request to set new margin of widget. Margin could be used to add some free space around widget to make UI look less dense.

Direction: From/To UI

§

HitTestVisibility(bool)

A request to set new state hit test visibility. If set to false, widget will become “non-clickable”. It is useful for decorations which should be transparent for mouse events.

Direction: From/To UI

§

Visibility(bool)

A request to set new visibility of a widget. Widget can be either visible or not. Invisible widgets does not take space in layout pass and collapsed to a point.

Direction: From/To UI

§

ZIndex(usize)

A request to set new z index of a widget. Z index is used to change drawing order of widgets. Please note that it works only in same hierarchy level, which means that it is impossible to set z index to 9999 (or similar huge value) to force widget to be drawn on top of everything.

Direction: From/To UI

§

DesiredPosition(Vector2<f32>)

A request to set new desired position of a widget. It is called “desired” because layout system may ignore it and set some other position. Desired position works with a combination of a layout panel that supports direct coordinated (Canvas for example).

Direction: From/To UI

§

Enabled(bool)

A request to enable or disable widget. Disabled widget won’t receive mouse events and may look differently (it is defined by internal styling).

Direction: From/To UI

§

Center

A request to set desired position at center in local coordinates.

Direction: From/To UI

§

AdjustPositionToFit

A request to adjust widget’s position to fit in parent’s bounds.

§

Cursor(Option<CursorIcon>)

A request to set new cursor icon for widget.

Direction: From/To UI

§

Opacity(Option<f32>)

A request to set new opacity for widget.

Direction: From/To UI

§

LayoutTransform(Matrix3<f32>)

A request to set new layout transform.

§

RenderTransform(Matrix3<f32>)

A request to set new render transform.

§

DoubleClick

Fields

§button: MouseButton

A button, that was double-clicked.

A double click of a mouse button has occurred on a widget.

§

ContextMenu(Option<RcUiNodeHandle>)

A request to set new context menu for a widget. Old context menu will be removed only if its reference counter was 1.

§

Tooltip(Option<RcUiNodeHandle>)

A request to set new tooltip for a widget. Old tooltip will be removed only if its reference counter was 1.

Implementations§

source§

impl WidgetMessage

source

pub fn remove( destination: Handle<UiNode>, direction: MessageDirection ) -> UiMessage

Creates WidgetMessage::Remove message.

Creates WidgetMessage::Unlink message.

Creates WidgetMessage::LinkWith message.

source

pub fn background( destination: Handle<UiNode>, direction: MessageDirection, value: Brush ) -> UiMessage

Creates WidgetMessage::Background message.

source

pub fn foreground( destination: Handle<UiNode>, direction: MessageDirection, value: Brush ) -> UiMessage

Creates WidgetMessage::Foreground message.

source

pub fn visibility( destination: Handle<UiNode>, direction: MessageDirection, value: bool ) -> UiMessage

Creates WidgetMessage::Visibility message.

source

pub fn width( destination: Handle<UiNode>, direction: MessageDirection, value: f32 ) -> UiMessage

Creates WidgetMessage::Width message.

source

pub fn height( destination: Handle<UiNode>, direction: MessageDirection, value: f32 ) -> UiMessage

Creates WidgetMessage::Height message.

source

pub fn desired_position( destination: Handle<UiNode>, direction: MessageDirection, value: Vector2<f32> ) -> UiMessage

source

pub fn center( destination: Handle<UiNode>, direction: MessageDirection ) -> UiMessage

Creates WidgetMessage::Center message.

source

pub fn adjust_position_to_fit( destination: Handle<UiNode>, direction: MessageDirection ) -> UiMessage

source

pub fn topmost( destination: Handle<UiNode>, direction: MessageDirection ) -> UiMessage

Creates WidgetMessage::Topmost message.

source

pub fn lowermost( destination: Handle<UiNode>, direction: MessageDirection ) -> UiMessage

Creates WidgetMessage::Lowermost message.

source

pub fn enabled( destination: Handle<UiNode>, direction: MessageDirection, value: bool ) -> UiMessage

Creates WidgetMessage::Enabled message.

source

pub fn name( destination: Handle<UiNode>, direction: MessageDirection, value: String ) -> UiMessage

Creates WidgetMessage::Name message.

source

pub fn row( destination: Handle<UiNode>, direction: MessageDirection, value: usize ) -> UiMessage

Creates WidgetMessage::Row message.

source

pub fn column( destination: Handle<UiNode>, direction: MessageDirection, value: usize ) -> UiMessage

Creates WidgetMessage::Column message.

source

pub fn cursor( destination: Handle<UiNode>, direction: MessageDirection, value: Option<CursorIcon> ) -> UiMessage

Creates WidgetMessage::Cursor message.

source

pub fn z_index( destination: Handle<UiNode>, direction: MessageDirection, value: usize ) -> UiMessage

Creates WidgetMessage::ZIndex message.

source

pub fn hit_test_visibility( destination: Handle<UiNode>, direction: MessageDirection, value: bool ) -> UiMessage

source

pub fn margin( destination: Handle<UiNode>, direction: MessageDirection, value: Thickness ) -> UiMessage

Creates WidgetMessage::Margin message.

source

pub fn min_size( destination: Handle<UiNode>, direction: MessageDirection, value: Vector2<f32> ) -> UiMessage

Creates WidgetMessage::MinSize message.

source

pub fn max_size( destination: Handle<UiNode>, direction: MessageDirection, value: Vector2<f32> ) -> UiMessage

Creates WidgetMessage::MaxSize message.

source

pub fn horizontal_alignment( destination: Handle<UiNode>, direction: MessageDirection, value: HorizontalAlignment ) -> UiMessage

source

pub fn vertical_alignment( destination: Handle<UiNode>, direction: MessageDirection, value: VerticalAlignment ) -> UiMessage

source

pub fn opacity( destination: Handle<UiNode>, direction: MessageDirection, value: Option<f32> ) -> UiMessage

Creates WidgetMessage::Opacity message.

source

pub fn layout_transform( destination: Handle<UiNode>, direction: MessageDirection, value: Matrix3<f32> ) -> UiMessage

source

pub fn render_transform( destination: Handle<UiNode>, direction: MessageDirection, value: Matrix3<f32> ) -> UiMessage

source

pub fn context_menu( destination: Handle<UiNode>, direction: MessageDirection, value: Option<RcUiNodeHandle> ) -> UiMessage

Creates WidgetMessage::ContextMenu message.

source

pub fn tooltip( destination: Handle<UiNode>, direction: MessageDirection, value: Option<RcUiNodeHandle> ) -> UiMessage

Creates WidgetMessage::Tooltip message.

source

pub fn focus( destination: Handle<UiNode>, direction: MessageDirection ) -> UiMessage

Creates WidgetMessage::Focus message.

source

pub fn unfocus( destination: Handle<UiNode>, direction: MessageDirection ) -> UiMessage

Creates WidgetMessage::Unfocus message.

source

pub fn mouse_down( destination: Handle<UiNode>, direction: MessageDirection, pos: Vector2<f32>, button: MouseButton ) -> UiMessage

Creates WidgetMessage::MouseDown message. This method is for internal use only, and should not be used anywhere else.

source

pub fn mouse_up( destination: Handle<UiNode>, direction: MessageDirection, pos: Vector2<f32>, button: MouseButton ) -> UiMessage

Creates WidgetMessage::MouseUp message. This method is for internal use only, and should not be used anywhere else.

source

pub fn mouse_move( destination: Handle<UiNode>, direction: MessageDirection, pos: Vector2<f32>, state: MouseState ) -> UiMessage

Creates WidgetMessage::MouseMove message. This method is for internal use only, and should not be used anywhere else.

source

pub fn mouse_wheel( destination: Handle<UiNode>, direction: MessageDirection, pos: Vector2<f32>, amount: f32 ) -> UiMessage

Creates WidgetMessage::MouseWheel message. This method is for internal use only, and should not be used anywhere else.

source

pub fn mouse_leave( destination: Handle<UiNode>, direction: MessageDirection ) -> UiMessage

Creates WidgetMessage::MouseLeave message. This method is for internal use only, and should not be used anywhere else.

source

pub fn mouse_enter( destination: Handle<UiNode>, direction: MessageDirection ) -> UiMessage

Creates WidgetMessage::MouseEnter message. This method is for internal use only, and should not be used anywhere else.

source

pub fn text( destination: Handle<UiNode>, direction: MessageDirection, value: char ) -> UiMessage

Creates WidgetMessage::Text message. This method is for internal use only, and should not be used anywhere else.

source

pub fn key_down( destination: Handle<UiNode>, direction: MessageDirection, value: KeyCode ) -> UiMessage

Creates WidgetMessage::KeyDown message. This method is for internal use only, and should not be used anywhere else.

source

pub fn key_up( destination: Handle<UiNode>, direction: MessageDirection, value: KeyCode ) -> UiMessage

Creates WidgetMessage::KeyUp message. This method is for internal use only, and should not be used anywhere else.

source

pub fn drag_started( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode> ) -> UiMessage

Creates WidgetMessage::DragStarted message. This method is for internal use only, and should not be used anywhere else.

source

pub fn drag_over( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode> ) -> UiMessage

Creates WidgetMessage::DragOver message. This method is for internal use only, and should not be used anywhere else.

source

pub fn drop( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode> ) -> UiMessage

Creates WidgetMessage::Drop message. This method is for internal use only, and should not be used anywhere else.

source

pub fn double_click( destination: Handle<UiNode>, direction: MessageDirection, button: MouseButton ) -> UiMessage

Creates WidgetMessage::DoubleClick message. This method is for internal use only, and should not be used anywhere else.

Trait Implementations§

source§

impl Clone for WidgetMessage

source§

fn clone(&self) -> WidgetMessage

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for WidgetMessage

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl PartialEq<WidgetMessage> for WidgetMessage

source§

fn eq(&self, other: &WidgetMessage) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl StructuralPartialEq for WidgetMessage

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> FieldValue for Twhere T: 'static,

source§

fn as_any(&self) -> &(dyn Any + 'static)

Casts self to a &dyn Any
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> MessageData for Twhere T: 'static + Debug + PartialEq<T> + Any,

source§

fn as_any(&self) -> &(dyn Any + 'static)

source§

fn compare(&self, other: &(dyn MessageData + 'static)) -> bool

§

impl<T> Pointable for T

§

const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same<T> for T

§

type Output = T

Should always be Self
§

impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

§

fn vzip(self) -> V

source§

impl<T> Scalar for Twhere T: 'static + Clone + PartialEq<T> + Debug,