Enum fyrox_ui::vector_image::Primitive
source · pub enum Primitive {
Triangle {
points: [Vector2<f32>; 3],
},
Line {
begin: Vector2<f32>,
end: Vector2<f32>,
thickness: f32,
},
Circle {
center: Vector2<f32>,
radius: f32,
segments: usize,
},
Rectangle {
rect: Rect<f32>,
thickness: f32,
},
RectangleFilled {
rect: Rect<f32>,
},
}Variants§
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Primitive
impl Send for Primitive
impl Sync for Primitive
impl Unpin for Primitive
impl UnwindSafe for Primitive
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere T: 'static,
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.