Struct fyrox_ui::vec::vec4::Vec4EditorBuilder
source · pub struct Vec4EditorBuilder<T: NumericType> { /* private fields */ }Implementations§
source§impl<T: NumericType> Vec4EditorBuilder<T>
impl<T: NumericType> Vec4EditorBuilder<T>
pub fn new(widget_builder: WidgetBuilder) -> Self
pub fn with_value(self, value: Vector4<T>) -> Self
pub fn with_editable(self, editable: bool) -> Self
pub fn build(self, ctx: &mut BuildContext<'_>) -> Handle<UiNode>
Auto Trait Implementations§
impl<T> !RefUnwindSafe for Vec4EditorBuilder<T>
impl<T> !Send for Vec4EditorBuilder<T>
impl<T> !Sync for Vec4EditorBuilder<T>
impl<T> Unpin for Vec4EditorBuilder<T>where
T: Unpin,
impl<T> !UnwindSafe for Vec4EditorBuilder<T>
Blanket Implementations§
source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere
T: 'static,
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.