pub struct Grip {
pub kind: GripKind,
pub bounds: Rect<f32>,
pub is_dragging: bool,
pub cursor: CursorIcon,
}Fields§
§kind: GripKind§bounds: Rect<f32>§is_dragging: bool§cursor: CursorIconTrait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Grip
impl Send for Grip
impl Sync for Grip
impl Unpin for Grip
impl UnwindSafe for Grip
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source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere
T: 'static,
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.