pub struct Cell {
pub nodes: Vec<Handle<UiNode>>,
pub width_constraint: Option<f32>,
pub height_constraint: Option<f32>,
pub row_index: usize,
pub column_index: usize,
}Fields§
§nodes: Vec<Handle<UiNode>>§width_constraint: Option<f32>§height_constraint: Option<f32>§row_index: usize§column_index: usizeTrait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Cell
impl Send for Cell
impl Sync for Cell
impl Unpin for Cell
impl !UnwindSafe for Cell
Blanket Implementations§
source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere
T: 'static,
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.