Struct fyrox_scripts::camera::FlyingCameraController

source ·
pub struct FlyingCameraController {
Show 21 fields pub yaw: InheritableVariable<f32>, pub pitch: InheritableVariable<f32>, pub speed: InheritableVariable<f32>, pub sensitivity: InheritableVariable<f32>, pub pitch_limit: InheritableVariable<Range<f32>>, pub move_forward_key: InheritableVariable<KeyBinding>, pub move_backward_key: InheritableVariable<KeyBinding>, pub move_left_key: InheritableVariable<KeyBinding>, pub move_right_key: InheritableVariable<KeyBinding>, pub acceleration_curve: InheritableVariable<Curve>, pub deceleration_curve: InheritableVariable<Curve>, pub acceleration_time: InheritableVariable<f32>, pub deceleration_time: InheritableVariable<f32>, pub reactivity: InheritableVariable<f32>, pub velocity: InheritableVariable<Vector3<f32>>, pub target_velocity: InheritableVariable<Vector3<f32>>, pub acceleration_coeff: f32, pub move_forward: bool, pub move_backward: bool, pub move_left: bool, pub move_right: bool,
}
Expand description

Flying camera controller script is used to create flying cameras, that can be rotated via mouse and moved via keyboard keys. Use it, if you need to create a sort of “spectator” camera. To use it, all you need to do is to assign it to your camera node (or one if its parent nodes).

Fields§

§yaw: InheritableVariable<f32>§pitch: InheritableVariable<f32>§speed: InheritableVariable<f32>§sensitivity: InheritableVariable<f32>§pitch_limit: InheritableVariable<Range<f32>>§move_forward_key: InheritableVariable<KeyBinding>§move_backward_key: InheritableVariable<KeyBinding>§move_left_key: InheritableVariable<KeyBinding>§move_right_key: InheritableVariable<KeyBinding>§acceleration_curve: InheritableVariable<Curve>§deceleration_curve: InheritableVariable<Curve>§acceleration_time: InheritableVariable<f32>§deceleration_time: InheritableVariable<f32>§reactivity: InheritableVariable<f32>§velocity: InheritableVariable<Vector3<f32>>§target_velocity: InheritableVariable<Vector3<f32>>§acceleration_coeff: f32§move_forward: bool§move_backward: bool§move_left: bool§move_right: bool

Implementations§

source§

impl FlyingCameraController

source

pub const YAW: &'static str = "yaw"

source

pub const PITCH: &'static str = "pitch"

source

pub const SPEED: &'static str = "speed"

source

pub const SENSITIVITY: &'static str = "sensitivity"

source

pub const PITCH_LIMIT: &'static str = "pitch_limit"

source

pub const MOVE_FORWARD_KEY: &'static str = "move_forward_key"

source

pub const MOVE_BACKWARD_KEY: &'static str = "move_backward_key"

source

pub const MOVE_LEFT_KEY: &'static str = "move_left_key"

source

pub const MOVE_RIGHT_KEY: &'static str = "move_right_key"

source

pub const ACCELERATION_CURVE: &'static str = "acceleration_curve"

source

pub const DECELERATION_CURVE: &'static str = "deceleration_curve"

source

pub const ACCELERATION_TIME: &'static str = "acceleration_time"

source

pub const DECELERATION_TIME: &'static str = "deceleration_time"

source

pub const REACTIVITY: &'static str = "reactivity"

Trait Implementations§

source§

impl Clone for FlyingCameraController

source§

fn clone(&self) -> FlyingCameraController

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl ComponentProvider for FlyingCameraController

source§

fn query_component_ref(&self, type_id: TypeId) -> Option<&dyn Any>

Allows an object to provide access to inner components.
source§

fn query_component_mut(&mut self, type_id: TypeId) -> Option<&mut dyn Any>

Allows an object to provide access to inner components.
source§

impl Debug for FlyingCameraController

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for FlyingCameraController

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl Reflect for FlyingCameraController

source§

fn source_path() -> &'static str

source§

fn type_name(&self) -> &'static str

source§

fn doc(&self) -> &'static str

source§

fn assembly_name(&self) -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
source§

fn type_assembly_name() -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
source§

fn fields_info(&self, func: &mut dyn FnMut(&[FieldInfo<'_, '_>]))

source§

fn into_any(self: Box<Self>) -> Box<dyn Any>

source§

fn set( &mut self, value: Box<dyn Reflect> ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>

source§

fn as_any(&self, func: &mut dyn FnMut(&dyn Any))

source§

fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut dyn Any))

source§

fn as_reflect(&self, func: &mut dyn FnMut(&dyn Reflect))

source§

fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut dyn Reflect))

source§

fn fields(&self, func: &mut dyn FnMut(&[&dyn Reflect]))

source§

fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [&mut dyn Reflect]))

source§

fn field(&self, name: &str, func: &mut dyn FnMut(Option<&dyn Reflect>))

source§

fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut dyn Reflect>) )

source§

fn set_field( &mut self, field: &str, value: Box<dyn Reflect>, func: &mut dyn FnMut(Result<Box<dyn Reflect>, Box<dyn Reflect>>) )

Calls user method specified with #[reflect(setter = ..)] or falls back to Reflect::field_mut
source§

fn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))

source§

fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>) )

source§

fn as_list(&self, func: &mut dyn FnMut(Option<&(dyn ReflectList + 'static)>))

source§

fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>) )

source§

fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>) )

source§

fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>) )

source§

fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>) )

source§

fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>) )

source§

impl ScriptTrait for FlyingCameraController

source§

fn on_os_event( &mut self, event: &Event<()>, context: &mut ScriptContext<'_, '_, '_> )

Called when there is an event from the OS. The method allows you to “listen” for events coming from the main window of your game. It could be used to react to pressed keys, mouse movements, etc.
source§

fn on_update(&mut self, context: &mut ScriptContext<'_, '_, '_>)

Performs a single update tick of the script. The method may be called multiple times per frame, but it is guaranteed that the rate of call is stable and by default it will be called 60 times per second, but can be changed by using crate::engine::executor::Executor::set_desired_update_rate method.
source§

fn on_init(&mut self, ctx: &mut ScriptContext<'_, '_, '_>)

The method is called when the script wasn’t initialized yet. It is guaranteed to be called once, and before any other methods of the script. Read more
source§

fn on_start(&mut self, ctx: &mut ScriptContext<'_, '_, '_>)

The method is called after ScriptTrait::on_init, but in separate pass, which means that all script instances are already initialized. However, if implementor of this method creates a new node with a script, there will be a second pass of initialization. The method is guaranteed to be called once.
source§

fn on_deinit(&mut self, ctx: &mut ScriptDeinitContext<'_, '_, '_>)

The method is called when the script is about to be destroyed. It is guaranteed to be called last.
source§

fn on_message( &mut self, message: &mut (dyn ScriptMessagePayload + 'static), ctx: &mut ScriptMessageContext<'_, '_, '_> )

Allows you to react to certain script messages. It could be used for communication between scripts; to bypass borrowing issues. If you need to receive messages of a particular type, you must subscribe to a type explicitly. Usually it is done in ScriptTrait::on_start method: Read more
source§

impl TypeUuidProvider for FlyingCameraController

source§

fn type_uuid() -> Uuid

Return type UUID.
source§

impl Visit for FlyingCameraController

source§

fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult

Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> AsyncTaskResult for T
where T: Any + Send + 'static,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

source§

impl<T> BaseScript for T

source§

fn clone_box(&self) -> Box<dyn ScriptTrait>

Creates exact copy of the script.
source§

fn as_any_ref(&self) -> &(dyn Any + 'static)

Casts self as Any
source§

fn as_any_ref_mut(&mut self) -> &mut (dyn Any + 'static)

Casts self as Any
source§

fn id(&self) -> Uuid

Script instance type UUID. The value will be used for serialization, to write type identifier to a data source so the engine can restore the script from data source. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast for T
where T: Any,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> FieldValue for T
where T: 'static,

source§

fn as_any(&self) -> &(dyn Any + 'static)

Casts self to a &dyn Any
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<R> GetField for R
where R: Reflect,

source§

fn get_field<T>(&self, name: &str, func: &mut dyn FnMut(Option<&T>))
where T: 'static,

source§

fn get_field_mut<T>(&mut self, name: &str, func: &mut dyn FnMut(Option<&mut T>))
where T: 'static,

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> ReflectBase for T
where T: Reflect,

source§

fn as_any_raw(&self) -> &(dyn Any + 'static)

source§

fn as_any_raw_mut(&mut self) -> &mut (dyn Any + 'static)

source§

impl<T> ResolvePath for T
where T: Reflect,

source§

fn resolve_path<'p>( &self, path: &'p str, func: &mut dyn FnMut(Result<&(dyn Reflect + 'static), ReflectPathError<'p>>) )

source§

fn resolve_path_mut<'p>( &mut self, path: &'p str, func: &mut dyn FnMut(Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>) )

source§

fn get_resolve_path<'p, T>( &self, path: &'p str, func: &mut dyn FnMut(Result<&T, ReflectPathError<'p>>) )
where T: Reflect,

source§

fn get_resolve_path_mut<'p, T>( &mut self, path: &'p str, func: &mut dyn FnMut(Result<&mut T, ReflectPathError<'p>>) )
where T: Reflect,

source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> ScriptMessagePayload for T
where T: 'static + Send + Debug,

source§

fn as_any_ref(&self) -> &(dyn Any + 'static)

Returns self as &dyn Any
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns self as &dyn Any
source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

source§

fn vzip(self) -> V

source§

impl<T> Value for T
where T: Reflect + Clone + Debug + Send,

source§

fn clone_box(&self) -> Box<dyn Value>

source§

fn into_box_reflect(self: Box<T>) -> Box<dyn Reflect>

source§

impl<T> CollectionItem for T
where T: Clone + Reflect + Debug + Default + TypeUuidProvider + Send + 'static,

source§

impl<T> InspectableEnum for T
where T: Debug + Reflect + Clone + TypeUuidProvider + Send + 'static,

source§

impl<T> SpriteSheetTexture for T
where T: Clone + Visit + Reflect + 'static,