pub type ShaderResource = Resource<Shader>;Expand description
Type alias for shader resources.
Aliased Type§
pub struct ShaderResource { /* private fields */ }Trait Implementations§
Source§impl ShaderResourceExtension for ShaderResource
impl ShaderResourceExtension for ShaderResource
Source§fn from_str(
id: Uuid,
str: &str,
kind: ResourceKind,
) -> Result<Self, ShaderError>
fn from_str( id: Uuid, str: &str, kind: ResourceKind, ) -> Result<Self, ShaderError>
Creates new shader from given string. Input string must have the format defined in
examples for
ShaderResource.Source§fn standard_2d() -> Self
fn standard_2d() -> Self
Returns an instance of standard 2D shader.
Source§fn standard_particle_system() -> Self
fn standard_particle_system() -> Self
Returns an instance of standard particle system shader.
Source§fn standard_sprite() -> Self
fn standard_sprite() -> Self
Returns an instance of standard sprite shader.
Source§fn standard_terrain() -> Self
fn standard_terrain() -> Self
Returns an instance of standard terrain shader.
Source§fn standard_tile() -> Self
fn standard_tile() -> Self
Returns an instance of standard tile shader.
Source§fn standard_twosides() -> Self
fn standard_twosides() -> Self
Returns an instance of standard two-sides terrain shader.
Source§fn standard_widget() -> Self
fn standard_widget() -> Self
Returns an instance of standard widget shader.
Source§fn standard_shaders() -> [&'static BuiltInResource<Shader>; 8]
fn standard_shaders() -> [&'static BuiltInResource<Shader>; 8]
Returns a list of standard shader.