pub struct ShaderDefinition {
pub name: String,
pub passes: Vec<RenderPassDefinition>,
pub resources: Vec<ShaderResourceDefinition>,
pub disabled_passes: Vec<String>,
}Expand description
A definition of the shader.
Fields§
§name: StringA name of the shader.
passes: Vec<RenderPassDefinition>A set of render passes.
resources: Vec<ShaderResourceDefinition>A set of resource definitions.
disabled_passes: Vec<String>A list of names of disabled render passes. It is used to strictly indicate that certain passes are intentionally disabled in the rendering process.
Implementations§
Source§impl ShaderDefinition
impl ShaderDefinition
Sourcepub const MAX_LIGHTS: usize = 16
pub const MAX_LIGHTS: usize = 16
Maximum number of simultaneous light sources that can be passed into a standard lights data block.
Sourcepub const MAX_BONE_MATRICES: usize = 255
pub const MAX_BONE_MATRICES: usize = 255
Maximum number of bone matrices per shader.
Sourcepub const MAX_BLEND_SHAPE_WEIGHT_GROUPS: usize = 32
pub const MAX_BLEND_SHAPE_WEIGHT_GROUPS: usize = 32
Maximum number of blend shape weight groups (packed weights of blend shapes into vec4).
Sourcepub const MAX_GRADIENT_VALUE_COUNT: usize = 16
pub const MAX_GRADIENT_VALUE_COUNT: usize = 16
Maximum number of gradient values per widget.
Trait Implementations§
Source§impl Clone for ShaderDefinition
impl Clone for ShaderDefinition
Source§fn clone(&self) -> ShaderDefinition
fn clone(&self) -> ShaderDefinition
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderDefinition
impl Debug for ShaderDefinition
Source§impl Default for ShaderDefinition
impl Default for ShaderDefinition
Source§fn default() -> ShaderDefinition
fn default() -> ShaderDefinition
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ShaderDefinition
impl<'de> Deserialize<'de> for ShaderDefinition
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for ShaderDefinition
impl PartialEq for ShaderDefinition
Source§impl Reflect for ShaderDefinitionwhere
Self: 'static,
impl Reflect for ShaderDefinitionwhere
Self: 'static,
fn source_path() -> &'static str
fn try_clone_box(&self) -> Option<Box<dyn Reflect>>
fn type_name(&self) -> &'static str
fn derived_types() -> &'static [TypeId]
fn query_derived_types(&self) -> &'static [TypeId]
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
fn assembly_name(&self) -> &'static str
Returns a parent assembly name of the type that implements this trait. WARNING: You should use
proc-macro (
#[derive(Reflect)]) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.Source§fn type_assembly_name() -> &'static str
fn type_assembly_name() -> &'static str
Returns a parent assembly name of the type that implements this trait. WARNING: You should use
proc-macro (
#[derive(Reflect)]) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.fn fields_ref(&self, func: &mut dyn FnMut(&[FieldRef<'_, '_>]))
fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [FieldMut<'_, '_>]))
fn into_any(self: Box<Self>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
fn as_any(&self, func: &mut dyn FnMut(&dyn Any))
fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut dyn Any))
fn as_reflect(&self, func: &mut dyn FnMut(&dyn Reflect))
fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut dyn Reflect))
Source§fn set_field(
&mut self,
field_name: &str,
value: Box<dyn Reflect>,
func: &mut dyn FnMut(Result<Box<dyn Reflect>, SetFieldError>),
)
fn set_field( &mut self, field_name: &str, value: Box<dyn Reflect>, func: &mut dyn FnMut(Result<Box<dyn Reflect>, SetFieldError>), )
Calls user method specified with
#[reflect(setter = ..)] or falls back to
Reflect::field_mutfn field( &self, name: &str, func: &mut dyn FnMut(Option<&(dyn Reflect + 'static)>), )
fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut (dyn Reflect + 'static)>), )
fn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))
fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>), )
fn as_list(&self, func: &mut dyn FnMut(Option<&(dyn ReflectList + 'static)>))
fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>), )
fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )
fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>), )
fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )
fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )
fn as_handle( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHandle + 'static)>), )
fn as_handle_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHandle + 'static)>), )
Source§impl Serialize for ShaderDefinition
impl Serialize for ShaderDefinition
Source§impl Visit for ShaderDefinition
impl Visit for ShaderDefinition
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl StructuralPartialEq for ShaderDefinition
Auto Trait Implementations§
impl Freeze for ShaderDefinition
impl RefUnwindSafe for ShaderDefinition
impl Send for ShaderDefinition
impl Sync for ShaderDefinition
impl Unpin for ShaderDefinition
impl UnwindSafe for ShaderDefinition
Blanket Implementations§
Source§impl<T> AsyncTaskResult for T
impl<T> AsyncTaskResult for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> FieldValue for Twhere
T: Reflect,
impl<T> FieldValue for Twhere
T: Reflect,
Source§fn field_value_as_any_ref(&self) -> &(dyn Any + 'static)
fn field_value_as_any_ref(&self) -> &(dyn Any + 'static)
Casts
self to a &dyn AnySource§fn field_value_as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn field_value_as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Casts
self to a &mut dyn Anyfn field_value_as_reflect(&self) -> &(dyn Reflect + 'static)
fn field_value_as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn type_name(&self) -> &'static str
Source§impl<T, U> ObjectOrVariant<T> for Uwhere
PhantomData<U>: ObjectOrVariantHelper<T, U>,
impl<T, U> ObjectOrVariant<T> for Uwhere
PhantomData<U>: ObjectOrVariantHelper<T, U>,
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T: Reflect,
impl<T> ReflectBase for Twhere
T: Reflect,
fn as_any_raw(&self) -> &(dyn Any + 'static)
fn as_any_raw_mut(&mut self) -> &mut (dyn Any + 'static)
Source§impl<T> ResolvePath for Twhere
T: Reflect,
impl<T> ResolvePath for Twhere
T: Reflect,
fn resolve_path<'p>( &self, path: &'p str, func: &mut dyn FnMut(Result<&(dyn Reflect + 'static), ReflectPathError<'p>>), )
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fn get_resolve_path<'p, T>(
&self,
path: &'p str,
func: &mut dyn FnMut(Result<&T, ReflectPathError<'p>>),
)where
T: Reflect,
fn get_resolve_path_mut<'p, T>(
&mut self,
path: &'p str,
func: &mut dyn FnMut(Result<&mut T, ReflectPathError<'p>>),
)where
T: Reflect,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.