pub enum MaterialPropertyRef<'a> {
Show 20 variants
Float(&'a f32),
FloatArray(&'a [f32]),
Int(&'a i32),
IntArray(&'a [i32]),
UInt(&'a u32),
UIntArray(&'a [u32]),
Vector2(&'a Vector2<f32>),
Vector2Array(&'a [Vector2<f32>]),
Vector3(&'a Vector3<f32>),
Vector3Array(&'a [Vector3<f32>]),
Vector4(&'a Vector4<f32>),
Vector4Array(&'a [Vector4<f32>]),
Matrix2(&'a Matrix2<f32>),
Matrix2Array(&'a [Matrix2<f32>]),
Matrix3(&'a Matrix3<f32>),
Matrix3Array(&'a [Matrix3<f32>]),
Matrix4(&'a Matrix4<f32>),
Matrix4Array(&'a [Matrix4<f32>]),
Bool(&'a bool),
Color(&'a Color),
}Expand description
A set of possible material property types.
Variants§
Float(&'a f32)
Real number.
FloatArray(&'a [f32])
Real number array.
Int(&'a i32)
Integer number.
IntArray(&'a [i32])
Integer number array.
UInt(&'a u32)
Natural number.
UIntArray(&'a [u32])
Natural number array.
Vector2(&'a Vector2<f32>)
Two-dimensional vector.
Vector2Array(&'a [Vector2<f32>])
Two-dimensional vector array.
Vector3(&'a Vector3<f32>)
Three-dimensional vector.
Vector3Array(&'a [Vector3<f32>])
Three-dimensional vector array.
Vector4(&'a Vector4<f32>)
Four-dimensional vector.
Vector4Array(&'a [Vector4<f32>])
Four-dimensional vector array.
Matrix2(&'a Matrix2<f32>)
2x2 Matrix.
Matrix2Array(&'a [Matrix2<f32>])
2x2 Matrix array.
Matrix3(&'a Matrix3<f32>)
3x3 Matrix.
Matrix3Array(&'a [Matrix3<f32>])
3x3 Matrix array.
Matrix4(&'a Matrix4<f32>)
4x4 Matrix.
Matrix4Array(&'a [Matrix4<f32>])
4x4 Matrix array.
Bool(&'a bool)
Boolean value.
Color(&'a Color)
An sRGB color.
Trait Implementations§
Source§impl<'a> Clone for MaterialPropertyRef<'a>
impl<'a> Clone for MaterialPropertyRef<'a>
Source§fn clone(&self) -> MaterialPropertyRef<'a>
fn clone(&self) -> MaterialPropertyRef<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for MaterialPropertyRef<'a>
impl<'a> Debug for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a [Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>]> for MaterialPropertyRef<'a>
impl<'a> From<&'a [Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>]> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a [Matrix<f32, Const<2>, Const<2>, ArrayStorage<f32, 2, 2>>]> for MaterialPropertyRef<'a>
impl<'a> From<&'a [Matrix<f32, Const<2>, Const<2>, ArrayStorage<f32, 2, 2>>]> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a [Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>]> for MaterialPropertyRef<'a>
impl<'a> From<&'a [Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>]> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a [Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>]> for MaterialPropertyRef<'a>
impl<'a> From<&'a [Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>]> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a [Matrix<f32, Const<4>, Const<1>, ArrayStorage<f32, 4, 1>>]> for MaterialPropertyRef<'a>
impl<'a> From<&'a [Matrix<f32, Const<4>, Const<1>, ArrayStorage<f32, 4, 1>>]> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a [Matrix<f32, Const<4>, Const<4>, ArrayStorage<f32, 4, 4>>]> for MaterialPropertyRef<'a>
impl<'a> From<&'a [Matrix<f32, Const<4>, Const<4>, ArrayStorage<f32, 4, 4>>]> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a [f32]> for MaterialPropertyRef<'a>
impl<'a> From<&'a [f32]> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a [i32]> for MaterialPropertyRef<'a>
impl<'a> From<&'a [i32]> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a [u32]> for MaterialPropertyRef<'a>
impl<'a> From<&'a [u32]> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a Color> for MaterialPropertyRef<'a>
impl<'a> From<&'a Color> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>> for MaterialPropertyRef<'a>
impl<'a> From<&'a Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a Matrix<f32, Const<2>, Const<2>, ArrayStorage<f32, 2, 2>>> for MaterialPropertyRef<'a>
impl<'a> From<&'a Matrix<f32, Const<2>, Const<2>, ArrayStorage<f32, 2, 2>>> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>> for MaterialPropertyRef<'a>
impl<'a> From<&'a Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>> for MaterialPropertyRef<'a>
impl<'a> From<&'a Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a Matrix<f32, Const<4>, Const<1>, ArrayStorage<f32, 4, 1>>> for MaterialPropertyRef<'a>
impl<'a> From<&'a Matrix<f32, Const<4>, Const<1>, ArrayStorage<f32, 4, 1>>> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a Matrix<f32, Const<4>, Const<4>, ArrayStorage<f32, 4, 4>>> for MaterialPropertyRef<'a>
impl<'a> From<&'a Matrix<f32, Const<4>, Const<4>, ArrayStorage<f32, 4, 4>>> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a bool> for MaterialPropertyRef<'a>
impl<'a> From<&'a bool> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a f32> for MaterialPropertyRef<'a>
impl<'a> From<&'a f32> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a i32> for MaterialPropertyRef<'a>
impl<'a> From<&'a i32> for MaterialPropertyRef<'a>
Source§impl<'a> From<&'a u32> for MaterialPropertyRef<'a>
impl<'a> From<&'a u32> for MaterialPropertyRef<'a>
impl<'a> Copy for MaterialPropertyRef<'a>
Auto Trait Implementations§
impl<'a> Freeze for MaterialPropertyRef<'a>
impl<'a> RefUnwindSafe for MaterialPropertyRef<'a>
impl<'a> Send for MaterialPropertyRef<'a>
impl<'a> Sync for MaterialPropertyRef<'a>
impl<'a> Unpin for MaterialPropertyRef<'a>
impl<'a> UnwindSafe for MaterialPropertyRef<'a>
Blanket Implementations§
Source§impl<T> AsyncTaskResult for T
impl<T> AsyncTaskResult for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T, U> ObjectOrVariant<T> for Uwhere
PhantomData<U>: ObjectOrVariantHelper<T, U>,
impl<T, U> ObjectOrVariant<T> for Uwhere
PhantomData<U>: ObjectOrVariantHelper<T, U>,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.