pub struct Shader {
pub definition: ShaderDefinition,
pub cache_index: Arc<AtomicIndex>,
}Expand description
Internal state of the shader.
§Notes
Usually you don’t need to access internals of the shader, but there sometimes could be a need to read shader definition, to get supported passes and properties.
Fields§
§definition: ShaderDefinitionShader definition contains description of properties and render passes.
cache_index: Arc<AtomicIndex>An id that can be used to create associated GPU resources.
Implementations§
Source§impl Shader
impl Shader
Sourcepub async fn from_file<P: AsRef<Path>>(
path: P,
io: &dyn ResourceIo,
) -> Result<Self, ShaderError>
pub async fn from_file<P: AsRef<Path>>( path: P, io: &dyn ResourceIo, ) -> Result<Self, ShaderError>
Creates a shader from file.
Sourcepub fn from_string(str: &str) -> Result<Self, ShaderError>
pub fn from_string(str: &str) -> Result<Self, ShaderError>
Creates a shader from string.
Sourcepub fn from_string_bytes(bytes: &[u8]) -> Result<Self, ShaderError>
pub fn from_string_bytes(bytes: &[u8]) -> Result<Self, ShaderError>
Creates a shader from string represented as raw bytes. This function will fail if the bytes
does not contain Utf8-encoded string.
Sourcepub fn find_texture_resource(
&self,
name: &str,
) -> Option<&ShaderResourceDefinition>
pub fn find_texture_resource( &self, name: &str, ) -> Option<&ShaderResourceDefinition>
Tries to find a texture resource with the specified name.
Sourcepub fn find_property_group_resource(
&self,
name: &str,
) -> Option<&ShaderResourceDefinition>
pub fn find_property_group_resource( &self, name: &str, ) -> Option<&ShaderResourceDefinition>
Tries to find a property group resource with the specified name.
Sourcepub fn has_texture_resource(&self, name: &str) -> bool
pub fn has_texture_resource(&self, name: &str) -> bool
Checks if this shader has a texture resource with the specified name.
Sourcepub fn has_property_group_resource(&self, name: &str) -> bool
pub fn has_property_group_resource(&self, name: &str) -> bool
Checks if this shader has a property group resource with the specified name.
Trait Implementations§
Source§impl Reflect for Shaderwhere
Self: 'static,
impl Reflect for Shaderwhere
Self: 'static,
fn source_path() -> &'static str
fn try_clone_box(&self) -> Option<Box<dyn Reflect>>
fn type_name(&self) -> &'static str
fn derived_types() -> &'static [TypeId]
fn query_derived_types(&self) -> &'static [TypeId]
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
fn assembly_name(&self) -> &'static str
#[derive(Reflect)]) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.Source§fn type_assembly_name() -> &'static str
fn type_assembly_name() -> &'static str
#[derive(Reflect)]) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.fn fields_ref(&self, func: &mut dyn FnMut(&[FieldRef<'_, '_>]))
fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [FieldMut<'_, '_>]))
fn into_any(self: Box<Self>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
fn as_any(&self, func: &mut dyn FnMut(&dyn Any))
fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut dyn Any))
fn as_reflect(&self, func: &mut dyn FnMut(&dyn Reflect))
fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut dyn Reflect))
Source§fn set_field(
&mut self,
field_name: &str,
value: Box<dyn Reflect>,
func: &mut dyn FnMut(Result<Box<dyn Reflect>, SetFieldError>),
)
fn set_field( &mut self, field_name: &str, value: Box<dyn Reflect>, func: &mut dyn FnMut(Result<Box<dyn Reflect>, SetFieldError>), )
#[reflect(setter = ..)] or falls back to
Reflect::field_mutfn field( &self, name: &str, func: &mut dyn FnMut(Option<&(dyn Reflect + 'static)>), )
fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut (dyn Reflect + 'static)>), )
fn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))
fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>), )
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fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )
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fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )
fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )
fn as_handle( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHandle + 'static)>), )
fn as_handle_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHandle + 'static)>), )
Source§impl ResourceData for Shader
impl ResourceData for Shader
Source§fn save(&mut self, path: &Path) -> Result<(), Box<dyn Error>>
fn save(&mut self, path: &Path) -> Result<(), Box<dyn Error>>
Source§fn can_be_saved(&self) -> bool
fn can_be_saved(&self) -> bool
true if the resource data can be saved to a file, false - otherwise. Not every
resource type supports saving, for example there might be temporary resource type that is
used only at runtime which does not need saving at all.Source§fn try_clone_box(&self) -> Option<Box<dyn ResourceData>>
fn try_clone_box(&self) -> Option<Box<dyn ResourceData>>
None if the underlying type is
non-cloneable.Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnsafeUnpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> AsyncTaskResult for T
impl<T> AsyncTaskResult for T
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fn borrow_mut(&mut self) -> &mut T
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T: Reflect,
impl<T> FieldValue for Twhere
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self to a &mut dyn Anyfn field_value_as_reflect(&self) -> &(dyn Reflect + 'static)
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fn type_name(&self) -> &'static str
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Source§impl<T> ResolvePath for Twhere
T: Reflect,
impl<T> ResolvePath for Twhere
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fn resolve_path<'p>( &self, path: &'p str, func: &mut dyn FnMut(Result<&(dyn Reflect + 'static), ReflectPathError<'p>>), )
fn resolve_path_mut<'p>( &mut self, path: &'p str, func: &mut dyn FnMut(Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>), )
fn get_resolve_path<'p, T>(
&self,
path: &'p str,
func: &mut dyn FnMut(Result<&T, ReflectPathError<'p>>),
)where
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&mut self,
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Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
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