pub struct BehaviorTree<B>where
B: Clone,{ /* private fields */ }
Expand description
See module docs.
Implementations§
Source§impl<B> BehaviorTree<B>where
B: Clone + 'static,
impl<B> BehaviorTree<B>where
B: Clone + 'static,
Sourcepub fn add_node(&mut self, node: BehaviorNode<B>) -> Handle<BehaviorNode<B>>
pub fn add_node(&mut self, node: BehaviorNode<B>) -> Handle<BehaviorNode<B>>
Adds a node to the tree, returns its handle.
Sourcepub fn set_entry_node(&mut self, entry: Handle<BehaviorNode<B>>)
pub fn set_entry_node(&mut self, entry: Handle<BehaviorNode<B>>)
Sets entry nodes of the tree. Execution will start from this node.
Sourcepub fn node(&self, handle: Handle<BehaviorNode<B>>) -> Option<&BehaviorNode<B>>
pub fn node(&self, handle: Handle<BehaviorNode<B>>) -> Option<&BehaviorNode<B>>
Tries to get a shared reference to a node by given handle.
Sourcepub fn node_mut(
&mut self,
handle: Handle<BehaviorNode<B>>,
) -> Option<&mut BehaviorNode<B>>
pub fn node_mut( &mut self, handle: Handle<BehaviorNode<B>>, ) -> Option<&mut BehaviorNode<B>>
Tries to get a mutable reference to a node by given handle.
Trait Implementations§
Source§impl<B> Clone for BehaviorTree<B>
impl<B> Clone for BehaviorTree<B>
Source§fn clone(&self) -> BehaviorTree<B>
fn clone(&self) -> BehaviorTree<B>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<B> Debug for BehaviorTree<B>
impl<B> Debug for BehaviorTree<B>
Source§impl<B> Default for BehaviorTree<B>where
B: Clone + 'static,
impl<B> Default for BehaviorTree<B>where
B: Clone + 'static,
Source§impl<B: Clone + 'static> Index<Handle<BehaviorNode<B>>> for BehaviorTree<B>
impl<B: Clone + 'static> Index<Handle<BehaviorNode<B>>> for BehaviorTree<B>
Source§impl<B: Clone + 'static> IndexMut<Handle<BehaviorNode<B>>> for BehaviorTree<B>
impl<B: Clone + 'static> IndexMut<Handle<BehaviorNode<B>>> for BehaviorTree<B>
Source§impl<B> PartialEq for BehaviorTree<B>
impl<B> PartialEq for BehaviorTree<B>
Source§impl<B> Visit for BehaviorTree<B>
impl<B> Visit for BehaviorTree<B>
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl<B> StructuralPartialEq for BehaviorTree<B>where
B: Clone,
Auto Trait Implementations§
impl<B> Freeze for BehaviorTree<B>
impl<B> !RefUnwindSafe for BehaviorTree<B>
impl<B> Send for BehaviorTree<B>
impl<B> Sync for BehaviorTree<B>
impl<B> Unpin for BehaviorTree<B>where
B: Unpin,
impl<B> UnwindSafe for BehaviorTree<B>where
B: UnwindSafe,
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