pub struct TileRegion {
pub origin: Vector2<i32>,
pub bounds: OptionTileRect,
}
Expand description
A region of tiles to be filled from some source of tiles.
Fields§
§origin: Vector2<i32>
The position to put the (0,0) tile of the tile source.
If origin
is not within bounds
then the (0,0) tile will not actually be used.
bounds: OptionTileRect
The area to fill.
Implementations§
Source§impl TileRegion
impl TileRegion
Sourcepub fn from_bounds_and_direction(
bounds: OptionTileRect,
direction: Vector2<i32>,
) -> Self
pub fn from_bounds_and_direction( bounds: OptionTileRect, direction: Vector2<i32>, ) -> Self
Construct a region with its origin in one of the four corners of the given bounds. The corner of the origin is based on the given direction.
Sourcepub fn from_points(origin: Vector2<i32>, end: Vector2<i32>) -> Self
pub fn from_points(origin: Vector2<i32>, end: Vector2<i32>) -> Self
Construct a region with bounds
that contain origin
and end
.
Sourcepub fn with_bounds(self, bounds: OptionTileRect) -> Self
pub fn with_bounds(self, bounds: OptionTileRect) -> Self
Copy the region and replace its bound.
Sourcepub fn deflate(self, dw: i32, dh: i32) -> Self
pub fn deflate(self, dw: i32, dh: i32) -> Self
Reduce the size of bounds
by deflating them by the given amounts.
Sourcepub fn iter(&self) -> impl Iterator<Item = (Vector2<i32>, Vector2<i32>)> + '_
pub fn iter(&self) -> impl Iterator<Item = (Vector2<i32>, Vector2<i32>)> + '_
Iterator over (target, source)
pairs where target
is the position to put the tile
and source
is the position to get the tile from within the tile source.
Every position within bounds
will appear once as the target
.
If origin
is within bounds
, then (origin, (0,0))
will be produced by the iterator.
Trait Implementations§
Source§impl Clone for TileRegion
impl Clone for TileRegion
Source§fn clone(&self) -> TileRegion
fn clone(&self) -> TileRegion
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for TileRegion
impl Debug for TileRegion
Source§impl Default for TileRegion
impl Default for TileRegion
Source§fn default() -> TileRegion
fn default() -> TileRegion
Auto Trait Implementations§
impl Freeze for TileRegion
impl RefUnwindSafe for TileRegion
impl Send for TileRegion
impl Sync for TileRegion
impl Unpin for TileRegion
impl UnwindSafe for TileRegion
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