pub struct TileCursorEffect {
pub position: Option<Vector2<i32>>,
pub material: Option<MaterialResource>,
}
Expand description
Renders a rectangle of the given material at the given position in the tile map.
Fields§
§position: Option<Vector2<i32>>
The position of the cursor in the tile map.
material: Option<MaterialResource>
The material to use to render the cursor.
Trait Implementations§
Source§impl Debug for TileCursorEffect
impl Debug for TileCursorEffect
Source§impl TileMapEffect for TileCursorEffect
impl TileMapEffect for TileCursorEffect
Source§fn render_special_tiles(&self, context: &mut TileMapRenderContext<'_, '_>)
fn render_special_tiles(&self, context: &mut TileMapRenderContext<'_, '_>)
Use the given context to render the special effect for the
TileMap
.Auto Trait Implementations§
impl Freeze for TileCursorEffect
impl !RefUnwindSafe for TileCursorEffect
impl Send for TileCursorEffect
impl Sync for TileCursorEffect
impl Unpin for TileCursorEffect
impl !UnwindSafe for TileCursorEffect
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