pub struct CustomTileCollider {
pub vertices: Vec<Vector2<f32>>,
pub triangles: Vec<TriangleDefinition>,
}
Expand description
Triangle data for a tile collider arranged in rectangle from (0,0) to (1,1). Custom tile colliders can be converted to and from strings, where the strings contain 2D vertex positions and triangle index triples. A group of two numbers is taken to be a 2D vertex position while a group of three numbers is taken to be an index triple, and the numbers are therefore parsed as ints. For example, “0,0 1,1 1,0 0,1,2” would be a valid string for a custom tile collider. The commas (,) are used to connect two numbers as being part of the same group. Any other characters are ignored, so this would also be accepted: “(0,0) (1,1) (1,0) [0,1,2]”.
Fields§
§vertices: Vec<Vector2<f32>>
The vertices of the triangles, with the boundaries of the tile being between (0,0) and (1,1).
triangles: Vec<TriangleDefinition>
The indices of the vertices of each triangle
Implementations§
Source§impl CustomTileCollider
impl CustomTileCollider
Sourcepub fn build_collider_shape(
&self,
transform: &Matrix4<f32>,
position: Vector3<f32>,
vertices: &mut Vec<Point2<f32>>,
triangles: &mut Vec<[u32; 3]>,
)
pub fn build_collider_shape( &self, transform: &Matrix4<f32>, position: Vector3<f32>, vertices: &mut Vec<Point2<f32>>, triangles: &mut Vec<[u32; 3]>, )
Construct triangles to represent this collider by appending to the given vectors, starting from the given lower-left corner of the tile and finally applying the given transformation matrix. The transformation and position are in 3D, but the resulting 2D vertices ignore the z-coordinate.
Trait Implementations§
Source§impl Clone for CustomTileCollider
impl Clone for CustomTileCollider
Source§fn clone(&self) -> CustomTileCollider
fn clone(&self) -> CustomTileCollider
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CustomTileCollider
impl Debug for CustomTileCollider
Source§impl Default for CustomTileCollider
impl Default for CustomTileCollider
Source§fn default() -> CustomTileCollider
fn default() -> CustomTileCollider
Source§impl Display for CustomTileCollider
impl Display for CustomTileCollider
Source§impl FromStr for CustomTileCollider
impl FromStr for CustomTileCollider
Source§impl OrthoTransform for CustomTileCollider
impl OrthoTransform for CustomTileCollider
Source§fn transformed(self, amount: OrthoTransformation) -> Self
fn transformed(self, amount: OrthoTransformation) -> Self
Source§impl PartialEq for CustomTileCollider
impl PartialEq for CustomTileCollider
Source§impl Reflect for CustomTileCollider
impl Reflect for CustomTileCollider
fn source_path() -> &'static str
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Source§impl ResourceData for CustomTileCollider
impl ResourceData for CustomTileCollider
Source§fn save(&mut self, path: &Path) -> Result<(), Box<dyn Error>>
fn save(&mut self, path: &Path) -> Result<(), Box<dyn Error>>
Source§fn can_be_saved(&self) -> bool
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if the resource data can be saved to a file, false
- otherwise. Not every
resource type supports saving, for example there might be temporary resource type that is
used only at runtime which does not need saving at all.Source§impl Visit for CustomTileCollider
impl Visit for CustomTileCollider
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
impl StructuralPartialEq for CustomTileCollider
Auto Trait Implementations§
impl Freeze for CustomTileCollider
impl RefUnwindSafe for CustomTileCollider
impl Send for CustomTileCollider
impl Sync for CustomTileCollider
impl Unpin for CustomTileCollider
impl UnwindSafe for CustomTileCollider
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