pub struct UndoData {
pub node: Handle<Node>,
pub chunks: Vec<ChunkData>,
pub target: BrushTarget,
}Expand description
A record of original data data for chunks that have been modified by a brushstroke.
Fields§
§node: Handle<Node>The handle of the terrain being edited
chunks: Vec<ChunkData>The data of the chunks as they were before the brushstroke.
target: BrushTargetThe kind of data within the terrain that is being edited.
Auto Trait Implementations§
impl Freeze for UndoData
impl !RefUnwindSafe for UndoData
impl Send for UndoData
impl Sync for UndoData
impl Unpin for UndoData
impl !UnwindSafe for UndoData
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