pub struct SurfaceBuilder { /* private fields */ }Expand description
Surface builder allows you to create surfaces in declarative manner.
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Source§impl SurfaceBuilder
impl SurfaceBuilder
Sourcepub fn new(data: SurfaceResource) -> Self
pub fn new(data: SurfaceResource) -> Self
Creates new builder instance with given data and no textures or bones.
Sourcepub fn with_material(self, material: MaterialResource) -> Self
pub fn with_material(self, material: MaterialResource) -> Self
Sets desired diffuse texture.
Sourcepub fn with_bones(self, bones: Vec<Handle<Node>>) -> Self
pub fn with_bones(self, bones: Vec<Handle<Node>>) -> Self
Sets desired bones array. Make sure your vertices has valid indices of bones!
Sourcepub fn with_unique_material(self, unique: bool) -> Self
pub fn with_unique_material(self, unique: bool) -> Self
Sets whether the material will be a unique instance when cloning the surface.
Auto Trait Implementations§
impl Freeze for SurfaceBuilder
impl !RefUnwindSafe for SurfaceBuilder
impl Send for SurfaceBuilder
impl Sync for SurfaceBuilder
impl Unpin for SurfaceBuilder
impl !UnwindSafe for SurfaceBuilder
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