pub struct Intersection {
pub collider: Handle<Node>,
pub normal: Vector3<f32>,
pub position: Point3<f32>,
pub feature: FeatureId,
pub toi: f32,
}
Expand description
A ray intersection result.
Fields§
§collider: Handle<Node>
A handle of the collider with which intersection was detected.
normal: Vector3<f32>
A normal at the intersection position.
position: Point3<f32>
A position of the intersection in world coordinates.
feature: FeatureId
Additional data that contains a kind of the feature with which intersection was detected as well as its index.
§Important notes.
FeatureId::Face might have index that is greater than amount of triangles in a triangle mesh, this means that intersection was detected from “back” side of a face. To “fix” that index, simply subtract amount of triangles of a triangle mesh from the value.
toi: f32
Distance from the ray origin.
Trait Implementations§
Source§impl Clone for Intersection
impl Clone for Intersection
Source§fn clone(&self) -> Intersection
fn clone(&self) -> Intersection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Intersection
impl Debug for Intersection
Source§impl PartialEq for Intersection
impl PartialEq for Intersection
impl StructuralPartialEq for Intersection
Auto Trait Implementations§
impl Freeze for Intersection
impl !RefUnwindSafe for Intersection
impl Send for Intersection
impl Sync for Intersection
impl Unpin for Intersection
impl !UnwindSafe for Intersection
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