pub struct TOI {
pub toi: f32,
pub witness1: Point2<f32>,
pub witness2: Point2<f32>,
pub normal1: UnitVector2<f32>,
pub normal2: UnitVector2<f32>,
pub status: TOIStatus,
}Expand description
The result of a time-of-impact (TOI) computation.
Fields§
§toi: f32The time at which the objects touch.
witness1: Point2<f32>The local-space closest point on the first shape at the time of impact.
Undefined if status is Penetrating.
witness2: Point2<f32>The local-space closest point on the second shape at the time of impact.
Undefined if status is Penetrating.
normal1: UnitVector2<f32>The local-space outward normal on the first shape at the time of impact.
Undefined if status is Penetrating.
normal2: UnitVector2<f32>The local-space outward normal on the second shape at the time of impact.
Undefined if status is Penetrating.
status: TOIStatusThe way the time-of-impact computation algorithm terminated.
Trait Implementations§
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impl Freeze for TOI
impl RefUnwindSafe for TOI
impl Send for TOI
impl Sync for TOI
impl Unpin for TOI
impl UnwindSafe for TOI
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