pub struct LevelOfDetail {
pub objects: Vec<Handle<Node>>,
/* private fields */
}Expand description
Level of detail is a collection of objects for given normalized distance range. Objects will be rendered only if they’re in specified range. Normalized distance is a distance in (0; 1) range where 0 - closest to camera, 1 - farthest. Real distance can be obtained by multiplying normalized distance with z_far of current projection matrix.
Fields§
§objects: Vec<Handle<Node>>List of objects, where each object represents level of detail of parent’s LOD group.
Implementations§
Source§impl LevelOfDetail
impl LevelOfDetail
Source§impl LevelOfDetail
impl LevelOfDetail
Sourcepub fn new(begin: f32, end: f32, objects: Vec<Handle<Node>>) -> Self
pub fn new(begin: f32, end: f32, objects: Vec<Handle<Node>>) -> Self
Creates new level of detail.
Sourcepub fn set_begin(&mut self, percent: f32)
pub fn set_begin(&mut self, percent: f32)
Sets new starting point in distance range. Input value will be clamped in (0; 1) range.
Trait Implementations§
Source§impl Clone for LevelOfDetail
impl Clone for LevelOfDetail
Source§fn clone(&self) -> LevelOfDetail
fn clone(&self) -> LevelOfDetail
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LevelOfDetail
impl Debug for LevelOfDetail
Source§impl Default for LevelOfDetail
impl Default for LevelOfDetail
Source§fn default() -> LevelOfDetail
fn default() -> LevelOfDetail
Returns the “default value” for a type. Read more
Source§impl PartialEq for LevelOfDetail
impl PartialEq for LevelOfDetail
Source§impl Reflect for LevelOfDetail
impl Reflect for LevelOfDetail
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
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Returns a parent assembly name of the type that implements this trait. WARNING: You should use
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fn type_assembly_name() -> &'static str
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Source§impl TypeUuidProvider for LevelOfDetail
impl TypeUuidProvider for LevelOfDetail
Source§impl Visit for LevelOfDetail
impl Visit for LevelOfDetail
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl StructuralPartialEq for LevelOfDetail
Auto Trait Implementations§
impl Freeze for LevelOfDetail
impl !RefUnwindSafe for LevelOfDetail
impl Send for LevelOfDetail
impl Sync for LevelOfDetail
impl Unpin for LevelOfDetail
impl !UnwindSafe for LevelOfDetail
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